Ooops
November 25, 2020, 03:10:58 AM

Author Topic: Did I dream Blitz3D won't compile soon on windows last night?  (Read 7186 times)

Offline RemiD

  • Hero Member
  • *****
  • Posts: 1066
Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #15 on: December 28, 2017, 07:30:45 PM »
I mean trying to reproduce AAA shadows... realtime or precalculated and becoming obsessed with this (like i have in the past :D)
If i had focused my time/energy on creating gameplay and meshes/textures/animations/sounds, rather than on shadows and graphics effects, several games would have been finished !
DualCore AMD E-450, 1646 MHz - 6 Go DDR3 1333 SDRAM - AMD Radeon HD 6320 Graphics (384 Mo) - Windows 7 Home Premium - DirectX 11.0

Offline Steve Elliott

  • Hero Member
  • *****
  • Posts: 2855
  • elgol 2021
Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #16 on: December 28, 2017, 07:34:18 PM »
You seem bitter lol.  ;)  Well yes, simple shadows are good enough though - move onto game play, then come back to the shadow problem later - or ship the game!
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 400, Pi4, C64, ZX Spectrum Next.

Offline RemiD

  • Hero Member
  • *****
  • Posts: 1066
Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #17 on: December 28, 2017, 07:36:00 PM »
Quote
or ship the game!
after you ;)


The caracteristic of an obsession is that the one who develops it does not realize it...
DualCore AMD E-450, 1646 MHz - 6 Go DDR3 1333 SDRAM - AMD Radeon HD 6320 Graphics (384 Mo) - Windows 7 Home Premium - DirectX 11.0

Offline Rick Nasher

  • Hero Member
  • *****
  • Posts: 790
Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #18 on: December 28, 2017, 07:38:32 PM »
@RemiD:

Must agree with Steve. Of course gameplay and controls are very important too, but shadows really add to the atmosphere of a game and in AGK they are very easy to achieve.

Have you given the trial a spin and run a couple of the examples I suggested?
(also not burning down Blitz3d, but AGK is very addictive and I'm just trying to get you hooked for I'm curious to see what a coder with your skillset can do in a less limiting environment, hehehe)  ;)
_______________________________________
 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Offline RemiD

  • Hero Member
  • *****
  • Posts: 1066
Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #19 on: December 28, 2017, 07:40:08 PM »
@Rick>>No i won't, i plan to be the last one standing (using Blitz3d)  8)
DualCore AMD E-450, 1646 MHz - 6 Go DDR3 1333 SDRAM - AMD Radeon HD 6320 Graphics (384 Mo) - Windows 7 Home Premium - DirectX 11.0

Offline Rick Nasher

  • Hero Member
  • *****
  • Posts: 790
Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #20 on: December 28, 2017, 08:48:11 PM »
@RemiD:

Guess you really one of those people who likes to torments themselves for no good reason.   ;)

It's a pity for I thought you were a fan of procedural coding and that's currently a running topic:

Rotating cube with TV animated white noise texture and static noise (all procedural):


Procedural wood texture on procedural furniture:


Procedural textures on random shapes:



All procedural texture + gfx on my 1st/3rd person controller.




Also lighting is interesting..




_______________________________________
 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Offline RemiD

  • Hero Member
  • *****
  • Posts: 1066
Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #21 on: December 28, 2017, 09:11:21 PM »
I see nothing impressive in your screens... Surprise me, and i may use AGK, but for the moment, no reason to !
DualCore AMD E-450, 1646 MHz - 6 Go DDR3 1333 SDRAM - AMD Radeon HD 6320 Graphics (384 Mo) - Windows 7 Home Premium - DirectX 11.0

Offline Steve Elliott

  • Hero Member
  • *****
  • Posts: 2855
  • elgol 2021
Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #22 on: December 28, 2017, 09:13:24 PM »
Well Gabor is impressing me with his AGK screens.
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 400, Pi4, C64, ZX Spectrum Next.

Offline Rick Nasher

  • Hero Member
  • *****
  • Posts: 790
Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #23 on: December 28, 2017, 09:18:45 PM »
@RemiD:
What would you like to see? Any suggestions?

Gabor is going loose with shaders:
https://www.syntaxbomb.com/index.php/topic,3750.msg9667.html#msg9667
_______________________________________
 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Offline GaborD

  • Sr. Member
  • ****
  • Posts: 349
Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #24 on: December 28, 2017, 09:25:47 PM »
I mean trying to reproduce AAA shadows... realtime or precalculated and becoming obsessed with this (like i have in the past :D)
If i had focused my time/energy on creating gameplay and meshes/textures/animations/sounds, rather than on shadows and graphics effects, several games would have been finished !

Well, the good part is you just have to do it once. Invest a day, get some decent quality ESM or such up and running and you are set for your upcoming games.

That said, I do agree that many devs are too tech and gimmick focussed. I know I am. Then again, I don't do 3D gamedev as primary income currently, so why not try all the fun stuff.

But.. when I see another racing game that is at night.. in the rain.. I am going to puke. Yes they can do reflections on the street in realtime now. I GET IT. The art design shouldn't revolve only around that gimmick though.
It all comes in waves. First we had the plastic sheen on every wall with overdone pre-PBR pointlight speculars, then the totally overdone bloom, then everyone slapped 5 tons of chrom abb on their games, then it was totally unrealistic godrays, now it's SSR. :D

Offline 3DzForMe

  • Hero Member
  • *****
  • Posts: 1136
Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #25 on: December 28, 2017, 09:26:05 PM »
@RemiD, hmmm, do you need glasses to see the polish of what has been presented as a very good example of AGK?

I'd like to accept your challenge of being 'the last one standing' with B3D, however you must be much older than moi, coz I cannot see me failing to compile within B3D anytime soon. Have you found the holy grail?

[edit] I've been on the festive spirit a little too much, I'm happy theres a language which is akin to B3D in many guises - As the thead title suggests, the amount I've achieved within B3D over the years is beyond my wildest dreams from when I first coded on the ZX Spectrum over 3 decades ago.

So, I'm glad B3D will compile for a while longer, as I advance in years - my offspring recieve more attention than my coding blah, and rightfully so. Nevertheless, whatever your coding tool of choice, Happy Coding New Year  :P

Offline GaborD

  • Sr. Member
  • ****
  • Posts: 349
Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #26 on: December 28, 2017, 09:40:37 PM »
Surprise me, and i may use AGK, but for the moment, no reason to !

If you are happy with B3D, stick with it, I agree to that. B3D is great for a lot of retro-ish game styles, in the top two of my favorite all time engines.

That said, AGK does pretty much allow you to take it as far as you want to, which many engines don't do.
I will post a vid of real test scene with some neat effects soon, working on it in my free time.

Offline Rick Nasher

  • Hero Member
  • *****
  • Posts: 790
Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #27 on: December 28, 2017, 09:43:11 PM »
@GaborD:
Cant wait to see it. The shots look really awesome and I'm a sucker for visuals.

@RemiD:
Ok, I give up for this is starting sound like programming harassment and I don't want a #MeToo registration.  :P
_______________________________________
 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Offline RemiD

  • Hero Member
  • *****
  • Posts: 1066
Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #28 on: December 28, 2017, 09:53:14 PM »
@Gabor>>i have seen some of your screenshots on the nuclearbasic forum, and i was impressed, you have created really nice (per pixel ?) lighting/shading/shadows...


On my side, i have done several experiments with per vertex lighting/shading and per texel lighting/shading. (old school style 8))


Quote
What would you like to see?
nothing, i have a game to finish, without any lighting/shading (fullbright), using 2D hand drawn/paint shapes and quad meshes (and sounds captured in my local environment with a cheap microphone!). ;D
DualCore AMD E-450, 1646 MHz - 6 Go DDR3 1333 SDRAM - AMD Radeon HD 6320 Graphics (384 Mo) - Windows 7 Home Premium - DirectX 11.0

Offline 3DzForMe

  • Hero Member
  • *****
  • Posts: 1136
Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #29 on: December 28, 2017, 10:06:11 PM »


Quote
What would you like to see?
nothing, i have a game to finish, without any lighting/shading (fullbright), using 2D hand drawn/paint shapes and quad meshes (and sounds captured in my local environment with a cheap microphone!). ;D
[/quote]

Now I see, love can be blinding, and RemiD would appear to be blind by his love for B3D. AGK does seem pretty swish though. Even if it does trump B3D, I confess, life commitments/choices (including the odd bit of parental responsibilities) preclude me from ever coding to the extent of fun I'd with B3D in the past.  Good luck with whatever your coding tool of choice is.

For the immediate future, my choice will be B3D. AGK next.... who knows?

 

SimplePortal 2.3.6 © 2008-2014, SimplePortal