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Author Topic: Did I dream Blitz3D won't compile soon on windows last night?  (Read 7185 times)

Offline 3DzForMe

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Did I dream Blitz3D won't compile soon on windows last night?
« on: December 28, 2017, 09:20:31 AM »
due to being 28th in a list of stuff that would no longer be incorporated in a next release of Windows... or was it just a mild nightmare?   :o

Offline Pakz

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Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #1 on: December 28, 2017, 09:31:13 AM »
I think mark just fixed b+ and b3d so it works againon latest windows. Or is that not what you mean?

Offline 3DzForMe

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Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #2 on: December 28, 2017, 09:50:52 AM »
Awesome if Mark's just fixed it again - thats made my day. Theres just so much coding candy options these days.....

So, my christmas hols to do list:

[edit] drink less mulled wine.

Offline RemiD

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Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #3 on: December 28, 2017, 01:27:59 PM »
3DzForMe>>what are you talking about ?
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Offline 3DzForMe

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Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #4 on: December 28, 2017, 02:19:28 PM »
@remiD, rambling on a bit there... too much festive spirit.

Offline RemiD

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Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #5 on: December 28, 2017, 03:28:15 PM »
Oh ! "tu divagues" ;D (=you are rambling)
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Offline Rick Nasher

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Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #6 on: December 28, 2017, 04:37:14 PM »
That's one of the reasons I went to check AGK for no sense holding onto Blitz3D(even though I love it).

Blitz3d-NG: never gonna happen I'm afraid(or at least not likely to be updated).
BlitzMax-NG: development is slow, uncertain and doesn't have the 3d stuff I like + requires lots of hassle and dazzle to make it even remotely work like Blitz3D.
Monkey: not my cup of tea.

While AGK has all this stuff already and syntax and command are sort of familiar even though not exactly the same, it's quick to pick up. Also it is cross platform, has shaders and physics built in, is well supported, in development and has a future.
See: https://www.appgamekit.com/documentation/commands.html

Free limited trial here: https://www.appgamekit.com/trial
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Offline 3DzForMe

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Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #7 on: December 28, 2017, 04:54:42 PM »
That's one of the reasons I went to check AGK for no sense holding onto Blitz3D(even though I love it).


My love for B3D will never die - I even managed to code my own 'Knight Rider' esque game, with car reversing out of an articulated truck and all... yes it was missing polish - but achieving that as an indy coder.

....

Quote

Monkey: not my cup of tea.



I've still my MonkeyX on my machine and the html5 compiler is gobsmackingly good. The data parsing I've achieved within that in a Web Browser really does amaze me still. I never really compiled too much for android - which was my goal - but HTML5 works on most platforms.

Quote

While AGK has all this stuff already and syntax and command are sort of familiar even though not exactly the same, it's quick to pick up. Also it is cross platform, has shaders and physics built in, is well supported, in development and has a future.
See: https://www.appgamekit.com/documentation/commands.html

Free limited trial here: https://www.appgamekit.com/trial

I'm teetering on the brink of purchasing another development tool - your praises almost has me sold on it already. Downloading the trial now.

Offline Rick Nasher

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Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #8 on: December 28, 2017, 05:27:00 PM »
@ 3DzForMe :

Enjoy, I think it's pretty cool.
Make sure to check out the included examples, usually here:

C:\Program Files (x86)\The Game Creators\AGK2\Projects

or for a quick impression from the downloads/refs here:

https://www.syntaxbomb.com/index.php/topic,3421.msg10288.html#msg10288

https://forum.thegamecreators.com/
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Offline GaborD

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Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #9 on: December 28, 2017, 05:30:38 PM »
I agree to what Rick said. AGK is a good choice.
Currently diving in and testing it more deeply. Holds up really well so far.
You can get up and running with it really quickly, that's a big plus.

Offline RemiD

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Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #10 on: December 28, 2017, 05:57:39 PM »
On my side, as long as Blitz3d programs work well on widespread versions of Windows, i will keep using it...
After that, i will probably follow the Blitzmax+Openb3d path... But for now it still works well, no reason to change... (the end of Blitz3d was announced when i started using it, 7-8 years ago... :P)

But show us what can be made with AGK, i am curious.
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Offline Rick Nasher

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Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #11 on: December 28, 2017, 06:54:16 PM »
@RemiD

I hope it will last you a long time then. It gave me good fun too, but the workarounds to get something simple as a nice shadow plus working and at a decent speed too, were holding me back.

Hehehe, gave you some examples already. But I'm still plowing away on it. When done I'll publish of course, but I'm slow in time and means. ;-)
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Offline Steve Elliott

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Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #12 on: December 28, 2017, 07:11:06 PM »
Quote
I agree to what Rick said. AGK is a good choice.
You can get up and running with it really quickly, that's a big plus.

Yes I agree it's very easy to get into, and documentation seems good too.
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Offline RemiD

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Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #13 on: December 28, 2017, 07:11:22 PM »
@Rick>>shadows are a waste of time/energy for an independent developper imo (unless the gameplay revolves around that, which is rare). Many games, even recent ones, can be played without shadows, and are still good nonetheless. Shadows are a plus, like post process effects, but a game can be good without it. (the ps1/n64/ps2/dreamcast/xbox/gamecube games !)
If i was aware about that a few years ago, i would have wasted less time/energy playing with shadows !

(my intent is not to criticize AGK, but rather to explain that some graphics effects are not essential to make a good game, so don't become obsessed with it, it is not worth it...)
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Offline Steve Elliott

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Re: Did I dream Blitz3D won't compile soon on windows last night?
« Reply #14 on: December 28, 2017, 07:18:36 PM »
Quote
shadows are a waste of time/energy

I totally disagree.  I'm just working on a 2d game, and adding a little pixel art shadow makes such a big difference to depth.

Because Blitz3d made it difficult for you to make shadows, it has clouded your judgement!  ;)
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
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