I've not yet decided the category, but I have decided on a 16bit look, so here is the current palette being worked on:
No. It's a completely new game - being written from scratch. also the gameplay of SyntaxBomb2 will be different. there will be bombs and monsters but levels are now multiscreen and you have a toy to play with - I'm not letting that one out yet. You can see there is a new power bar at the top - wonder what that might be for?
yep. if SyntaxBomb was more an 8bit retro - this will be more 16bit. The essence will be the same: guide Syntax(Bob) with the help of his bombs, avoiding dangers and finding new friends...
Sounds good. I'm curious to know what the strategy angle will be?