January 15, 2021, 03:25:47 PM

Author Topic: Return to Blitz3D / windows 10  (Read 14286 times)

Offline Yue

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Return to Blitz3D / windows 10
« on: December 26, 2017, 08:45:52 PM »
:o

With the result that Leadwerks has no current vehicle system support, I have returned to the old Blitz3D, and only created a prototype vehicle for a simple game.

And the truth is impressive to me that Blitz3d still worked.

Offline RemiD

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Re: Return to Blitz3D / windows 10
« Reply #1 on: December 26, 2017, 10:11:27 PM »
@Yue>>we are the "last ones standing" and not afraid of the future !

As long as the programs made with Blitz3d work well on widespread versions of Windows, i will keep using it !
Creating realistic/high details graphics takes too much time/energy anyway, and Blitz3d is perfect to prototype/create simple games. So hey why not.
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Online Steve Elliott

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Re: Return to Blitz3D / windows 10
« Reply #2 on: December 26, 2017, 10:22:47 PM »
Quote
Creating realistic/high details graphics takes too much time/energy anyway

Now that is true...It's all about the game play in my eyes anyway.   :D
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Offline RemiD

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Re: Return to Blitz3D / windows 10
« Reply #3 on: December 26, 2017, 10:30:42 PM »
gameplay is important, of course, but graphics and sounds are important too ! But nice graphics does not necessarily mean high details 3d shapes with photorealistic textures and motion captured animations...
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Online Steve Elliott

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Re: Return to Blitz3D / windows 10
« Reply #4 on: December 26, 2017, 10:36:58 PM »
Quote
But nice graphics does not necessarily mean high details 3d shapes with photorealistic textures and motion captured animations...

Yes, totally agree.
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
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Offline Yue

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Re: Return to Blitz3D / windows 10
« Reply #5 on: December 27, 2017, 01:46:13 AM »
One of the things I learned the hard way, is that a video game doesn't have to be cutting-edge graphics, where the only rule is that it's fun.




Opps! My daughter's favorite artist's audio tapped me.
Lindsey Stirling




Offline Rick Nasher

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Re: Return to Blitz3D / windows 10
« Reply #6 on: December 27, 2017, 09:52:03 PM »
Nice one!
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Offline GaborD

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Re: Return to Blitz3D / windows 10
« Reply #7 on: December 27, 2017, 09:56:05 PM »
Nice stuff, Yue!
Will be fun to see what you come up with in great old Blitz.

Offline RemiD

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Re: Return to Blitz3D / windows 10
« Reply #8 on: December 28, 2017, 06:37:25 AM »
With such physics, you could try to create a game similar to vigilante8 / twisted metal ;D
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Offline Rick Nasher

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Re: Return to Blitz3D / windows 10
« Reply #9 on: January 02, 2018, 10:41:41 AM »
Interestingly enough, when investigating Bullet Physics on AGK I found the software for usage in Python and C++/Unity) is freely available on GitHub ( https://github.com/bulletphysics/bullet3/releases ) and is apparently created by a Dutch guy now working for the Google Brainteam which is/was also closely tied to Boston Dynamics. You know: from our lovely, friendly, little backflipping dude(soon to be a real life Terminator  :) ) 'Atlas The Robot'.



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Offline Yue

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Re: Return to Blitz3D / windows 10
« Reply #10 on: January 02, 2018, 06:27:12 PM »
Robots! :o


Offline Yue

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Re: Return to Blitz3D / windows 10
« Reply #11 on: January 12, 2018, 02:37:32 AM »


Continued on this, I've switched from the physics bullet system to newton. This is because tires are more realistic with the newton physics system.

Offline Yue

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Re: Return to Blitz3D / windows 10
« Reply #12 on: January 13, 2018, 01:35:19 AM »
 :)


What pleases me about Newton's physics system is that tire crashes are more accurate compared to the bullet system when rim crashes with lightning strikes.  :)

Offline Yue

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Re: Return to Blitz3D / windows 10
« Reply #13 on: January 13, 2018, 03:24:03 AM »
 ;D


Offline Yue

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Re: Return to Blitz3D / windows 10
« Reply #14 on: January 14, 2018, 12:39:54 AM »
Nice Newton!! :)


 

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