November 29, 2020, 05:28:19 PM

Author Topic: how to disable bilinear filtering (on textures) (Blitz3d)  (Read 3728 times)

Offline MagosDomina

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Re: how to disable bilinear filtering (on textures) (Blitz3d)
« Reply #15 on: January 08, 2018, 12:44:22 AM »
What exactly is the InitDX7() doing here?
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Offline Yue

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Re: how to disable bilinear filtering (on textures) (Blitz3d)
« Reply #16 on: January 08, 2018, 12:51:38 AM »
This is the function of the library that RemiD.

Online RemiD

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Re: how to disable bilinear filtering (on textures) (Blitz3d)
« Reply #17 on: January 08, 2018, 07:43:34 AM »
This is not my library, these are functions from ashadow or devil shadow system (but initially made by TomSpeed)

The idea is to configure directx7 as you want for the Blitz3d window, so i suppose that InitDX7() setup that for the Blitz3d window. (it depends how the internal functions of the dll have been made, i don't know the details. But it works well...)

search for posts by "TomSpeed" or "devil child" or "Kryzon" on the old blitzbasic forum, there are some examples on how to setup directx7 for different things.
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