September 17, 2019, 08:25:01 AM

Author Topic: AppGameKit Version 2017.12.12 Released  (Read 4031 times)

Offline Qube

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Re: AppGameKit Version 2017.12.12 Released
« Reply #30 on: December 31, 2017, 01:05:42 AM »
Could somebody answer this question for me when I compile a Windows program what sort of code does it produce and is it an .exe file. Will it run as fast as a compiled blitz3d program. Thanks.
It produces a .exe on Windows. AGK2 can be used in two different tiers. Tier 1 is the BASIC type language and produces byte code ( interpreted ) but you can also use Tier 2 which is C++ and access AGK2 via that for full speed.

In a nutshell for raw code speed alone then Blit3D would be faster in really heavy logic games. Having said that I've had zero speed issues with AGK2 Tier1 and never came across a situation where native compiled code would make the game run any better. Also AGK2 has a fast 2D and 3D engine with more features than Blitz3D.
Until the next time...

Offline GaborD

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Re: AppGameKit Version 2017.12.12 Released
« Reply #31 on: December 31, 2017, 01:27:15 AM »
Yeah, I don't think Tier 1 should be much of an issue for indie games. Unless someone wants to do something extremely CPU-heavy.
Even if you would need something crazy like custom big-maze pathfinding for many enemies coming at you from all directions, it can usually be easily done on the GPU.





Offline MikeHart

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Re: AppGameKit Version 2017.12.12 Released
« Reply #32 on: December 31, 2017, 07:30:07 AM »
Adding to that, in Tier 1 you can use plugins. If i need to use heavy calculations in T1, i would create a plugin for it.

Offline Pfaber11

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Re: AppGameKit Version 2017.12.12 Released
« Reply #33 on: December 31, 2017, 10:00:09 AM »
So does AGK produce a stand alone runnable program or does it need a file to run the program?

Offline Pfaber11

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Re: AppGameKit Version 2017.12.12 Released
« Reply #34 on: December 31, 2017, 10:56:43 AM »
Sorry if I appear to be thick but just want to know what it will do before I make a purchase. I do have the trial version but my son is off school for the holidays and likes to spend his time on his dad's computer. Anyway happy new year to you all.

Offline Steve Elliott

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Re: AppGameKit Version 2017.12.12 Released
« Reply #35 on: December 31, 2017, 11:04:40 AM »
Quote
So does AGK produce a stand alone runnable program or does it need a file to run the program?

Yes it produces a stand alone runnable exe.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Offline Naughty Alien

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Re: AppGameKit Version 2017.12.12 Released
« Reply #36 on: December 31, 2017, 11:07:00 AM »
So does AGK produce a stand alone runnable program or does it need a file to run the program?

..yes it does..i just compiled some of my test programs on windows and standalone EXE is result..

Offline iWasAdam

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Re: AppGameKit Version 2017.12.12 Released
« Reply #37 on: December 31, 2017, 11:09:31 AM »
What sort of file size for the exe are we talking about?
Also, what about file icons?

Offline Steve Elliott

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Re: AppGameKit Version 2017.12.12 Released
« Reply #38 on: December 31, 2017, 11:23:36 AM »
My current game is 5782k

The default is the App Game Kit Logo, but I'm sure there are ways of changing it.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Offline Naughty Alien

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Re: AppGameKit Version 2017.12.12 Released
« Reply #39 on: December 31, 2017, 11:27:56 AM »
What sort of file size for the exe are we talking about?
Also, what about file icons?


Offline Pfaber11

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Re: AppGameKit Version 2017.12.12 Released
« Reply #40 on: December 31, 2017, 11:43:44 AM »
I use icon changer to change the icon in blitz3d and it should work on any program and it's free. Is my trial version of AGK2 exactly the same as the retail version apart from it saying appgamekit in the bottom right corner. Planning on buying it from steam on Wednesday while it's still on offer for 25 quid apparently it's usually 60 quid .

Offline Rick Nasher

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Re: AppGameKit Version 2017.12.12 Released
« Reply #41 on: January 01, 2018, 04:49:36 PM »
Quote
The AppGameKit free trial version provides significant access to all main areas of AppGameKit, allowing you to fully evaluate it.
The full paid for version includes these key features:
•Export your project to Android, iOS and HTML5
•Broadcast apps direct to your devices
•Remove watermark from compiled projects

Icons:
https://forum.thegamecreators.com/thread/220611

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Offline Naughty Alien

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Re: AppGameKit Version 2017.12.12 Released
« Reply #42 on: January 01, 2018, 05:12:45 PM »
..this one works very well and very easy..

https://iconchanger.en.uptodown.com/windows

Offline Pfaber11

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Re: AppGameKit Version 2017.12.12 Released
« Reply #43 on: January 04, 2018, 09:44:37 PM »
Well I bought AGK from steam.. loving it paid and downloaded it yesterday . Someone on here mentioned free 2d graphics . Had a look but can't find it. A link would be good.

Offline Pfaber11

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Re: AppGameKit Version 2017.12.12 Released
« Reply #44 on: January 05, 2018, 05:40:04 PM »
I found those graphics over at the tgc  website. They're all Christmas one's. Should be good for next year.