Code a game competition Nov-Jan 2018 - Minimum £500 prize fund

Started by Qube, November 15, 2017, 04:44:30

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Qube

Yay! \o/ got fat chunky pixel rotation working.... Just for authenticity reasons of course ;D

Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Rooster

Quote from: Steve Elliott on November 15, 2017, 17:43:20
There might be filtering issues if you have that turned on when you run your game - ie blurring.
That may be causing the beveling I'm seeing. Would that be a disqualifier? Sorry for all the questions, I've never used virtual resolution before. :-[

Qube

QuoteThat may be causing the beveling I'm seeing. Would that be a disqualifier? Sorry for all the questions, I've never used virtual resolution before. :-[
No, you will not be disqualified. Are there no commands / parameters to disable bilinear filtering? What language are you coding in?
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Rooster

Good to know. :)
I'm using BlitzMax, and I haven't been able to find anything under Graphics that would change the filter.
This is the setup I'm using for my tests.
Code (blitzmax) Select

Graphics DesktopWidth(),DesktopHeight(),1
SetVirtualResolution 320,200

iWasAdam

@Rooster if I remember correct you set filtering when you load the image?

well. I've now got movement and self correcting movement up/down ladders. so it looks like the game is a platformer!

muruba

Does anyone know how to turn off filtering in SDL2? I am doing SetLogicalSize to 320x200 but looks blurry...


muruba

Damn, can't believe how smart I am!


   SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");


Rooster


Steve Elliott

Made a start on the graphics and palette.

I won't be posting progress shots though, I'll leave my entry as a surprise  ;D
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Qube

QuoteI won't be posting progress shots though, I'll leave my entry as a surprise  ;D
Me too. No spoilers ;D
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Derron

One should refresh the announcements on the front page - means: remove the august-october-compo and add the nov-xxx compo :-)


bye
Ron

Steve Elliott

Used 4 of my 16 colours so far lol...Interesting competition.
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Derron

For tic-tac-toe you just need a front and a background color. Chess already needs three - or a pattern on the pawns.


So with already 4 colours your game must be way more advanced than chess :-)




@ all you developers
I am sure nobody wants to decline your compo submission if you do a multiplayer game with hotseat functionality: so you draw two games side-by-side in one application (each controlled by two mice or multiple gamepads). Sounds intruiging...hmm ;-) 


bye
Ron

Qube

QuoteOne should refresh the announcements on the front page - means: remove the august-october-compo and add the nov-xxx compo :-)
Done done :)
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Steve Elliott

#29
Quote
For tic-tac-toe you just need a front and a background color. Chess already needs three - or a pattern on the pawns.


So with already 4 colours your game must be way more advanced than chess :-)

Haha..5 colours now - I'm being frugal.  It's an interesting discipline having only 16 colours, so I'm only adding another colour if I really need it.

[Edit]
The low resolution is more a challenge, than the lack of colours - because to be playable without a magnifying glass, scaling up is vital on today's systems (and so reducing graphics quality).  Still having fun though  :)
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb