June 18, 2019, 06:44:49 AM

Author Topic: Code a game competition Nov-Jan 2018 - Minimum £500 prize fund  (Read 49858 times)

Offline Qube

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Re: Code a game competition Nov-Jan 2018 - Minimum £500 prize fund
« Reply #15 on: November 16, 2017, 01:24:33 AM »
Yay! \o/ got fat chunky pixel rotation working.... Just for authenticity reasons of course ;D

Until the next time...

Offline Rooster

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Re: Code a game competition Nov-Jan 2018 - Minimum £500 prize fund
« Reply #16 on: November 16, 2017, 02:00:17 AM »
There might be filtering issues if you have that turned on when you run your game - ie blurring.
That may be causing the beveling I'm seeing. Would that be a disqualifier? Sorry for all the questions, I've never used virtual resolution before. :-[

Offline Qube

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Re: Code a game competition Nov-Jan 2018 - Minimum £500 prize fund
« Reply #17 on: November 16, 2017, 02:25:23 AM »
Quote
That may be causing the beveling I'm seeing. Would that be a disqualifier? Sorry for all the questions, I've never used virtual resolution before. :-[
No, you will not be disqualified. Are there no commands / parameters to disable bilinear filtering? What language are you coding in?
Until the next time...

Offline Rooster

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Re: Code a game competition Nov-Jan 2018 - Minimum £500 prize fund
« Reply #18 on: November 16, 2017, 03:23:50 AM »
Good to know. :)
I'm using BlitzMax, and I haven't been able to find anything under Graphics that would change the filter.
This is the setup I'm using for my tests.
Code: BlitzMax
  1. Graphics DesktopWidth(),DesktopHeight(),1
  2. SetVirtualResolution 320,200

Offline iWasAdam

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Re: Code a game competition Nov-Jan 2018 - Minimum £500 prize fund
« Reply #19 on: November 16, 2017, 07:28:46 AM »
@Rooster if I remember correct you set filtering when you load the image?

well. I've now got movement and self correcting movement up/down ladders. so it looks like the game is a platformer!

Offline muruba

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Re: Code a game competition Nov-Jan 2018 - Minimum £500 prize fund
« Reply #20 on: November 16, 2017, 07:32:07 AM »
Does anyone know how to turn off filtering in SDL2? I am doing SetLogicalSize to 320x200 but looks blurry...


Offline muruba

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Re: Code a game competition Nov-Jan 2018 - Minimum £500 prize fund
« Reply #21 on: November 16, 2017, 07:36:21 AM »
Damn, can't believe how smart I am!


   SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");


Offline Rooster

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Re: Code a game competition Nov-Jan 2018 - Minimum £500 prize fund
« Reply #22 on: November 16, 2017, 02:56:31 PM »
Thanks iWasAdam! :D

Offline Steve Elliott

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Re: Code a game competition Nov-Jan 2018 - Minimum £500 prize fund
« Reply #23 on: November 16, 2017, 06:59:17 PM »
Made a start on the graphics and palette.

I won't be posting progress shots though, I'll leave my entry as a surprise  ;D
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
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Offline Qube

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Re: Code a game competition Nov-Jan 2018 - Minimum £500 prize fund
« Reply #24 on: November 16, 2017, 07:12:45 PM »
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I won't be posting progress shots though, I'll leave my entry as a surprise  ;D
Me too. No spoilers ;D
Until the next time...

Offline Derron

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Re: Code a game competition Nov-Jan 2018 - Minimum £500 prize fund
« Reply #25 on: November 16, 2017, 08:04:31 PM »
One should refresh the announcements on the front page - means: remove the august-october-compo and add the nov-xxx compo :-)


bye
Ron

Offline Steve Elliott

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Re: Code a game competition Nov-Jan 2018 - Minimum £500 prize fund
« Reply #26 on: November 16, 2017, 08:13:11 PM »
Used 4 of my 16 colours so far lol...Interesting competition.
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Offline Derron

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Re: Code a game competition Nov-Jan 2018 - Minimum £500 prize fund
« Reply #27 on: November 16, 2017, 08:46:46 PM »
For tic-tac-toe you just need a front and a background color. Chess already needs three - or a pattern on the pawns.


So with already 4 colours your game must be way more advanced than chess :-)




@ all you developers
I am sure nobody wants to decline your compo submission if you do a multiplayer game with hotseat functionality: so you draw two games side-by-side in one application (each controlled by two mice or multiple gamepads). Sounds intruiging...hmm ;-) 


bye
Ron

Offline Qube

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Re: Code a game competition Nov-Jan 2018 - Minimum £500 prize fund
« Reply #28 on: November 16, 2017, 08:53:29 PM »
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One should refresh the announcements on the front page - means: remove the august-october-compo and add the nov-xxx compo :-)
Done done :)
Until the next time...

Offline Steve Elliott

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Re: Code a game competition Nov-Jan 2018 - Minimum £500 prize fund
« Reply #29 on: November 16, 2017, 09:01:27 PM »
Quote
For tic-tac-toe you just need a front and a background color. Chess already needs three - or a pattern on the pawns.


So with already 4 colours your game must be way more advanced than chess :-)

Haha..5 colours now - I'm being frugal.  It's an interesting discipline having only 16 colours, so I'm only adding another colour if I really need it.

[Edit]
The low resolution is more a challenge, than the lack of colours - because to be playable without a magnifying glass, scaling up is vital on today's systems (and so reducing graphics quality).  Still having fun though  :)
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).