August 24, 2019, 07:54:42 PM

Author Topic: Voting time for Retro Code a game competition - Nov - Jan 2018  (Read 5496 times)

Offline 3DzForMe

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Re: Voting time for Retro Code a game competition - Nov - Jan 2018
« Reply #60 on: January 28, 2018, 07:28:36 PM »
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Three of the ten entries are made with Blitz3d. It shows that Blitz3D is still popular. If a good development team continues to improve Blitz3D. The future of Blitz3D will be very good. Blitz3D will be more popular.

Oh yeah, Blitz3D still rocks ;)

Offline Qube

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Re: Voting time for Retro Code a game competition - Nov - Jan 2018
« Reply #61 on: January 29, 2018, 12:23:22 AM »
Voting now closed.
Until the next time...

Offline Conjured Entertainment

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Re: Voting time for Retro Code a game competition - Nov - Jan 2018
« Reply #62 on: January 29, 2018, 02:04:53 AM »
You guys are funny.

It must be the IT scientist in you to be able to take a persons opinion, a simple vote for your fave game in a friendly community competition, and turn it an over-analysed complication  :P
lol

An attempt to be thoroughly fair no doubt.


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Had no clue how to control the thing
Derron, those instructions were given in the thread with the download.

Thanks for the breakdown on your chart,  very thorough.

I did not get 1 single vote, but at least I see I would have gotten fourth place by your point system.  ;)

Online Derron

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Re: Voting time for Retro Code a game competition - Nov - Jan 2018
« Reply #63 on: January 29, 2018, 06:54:48 AM »
With "no clue" I meant that no instructions were given in the game - or at minimum in a attached readme.


You cannot assume that people read threads. You are not able to know from where they download your application. So best is to have an attached manual, ingame help, ...




When I tested the entries without "any clue", then I of course hit all possible keys on my keyboard and checked what they do until I seemed to get it working. Think that was a scientific approach...


bye
Ron