Next game competition ideas...

Started by therevills, November 10, 2017, 23:13:13

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muruba

#60
320x240 wow this is really depressing :) 320x240 virtual will be a crazy blurred mess. Let's do 640x480 instead I mean i believe cards can still do fullscreen 640x480 - nice crispy image :)

BasicBoy

Quote from: Steve Elliott on November 14, 2017, 09:17:04
Retro game, any theme in 320 x 200 with a fixed palette of 16 colours.

I love the 320x200 + limited palette idea, but I hope we're all willing to be a bit flexible on the "retro" requirement!? I'm definitely aiming for the C64 'look' in terms of palette and screen res (160x200 stretched to 320x200 for those double-width pixels), perhaps along with some fake CRT effects, and I intend to download some SID samples for the tune(s), but I suspect that the game mechanics & visuals would stretch a real C64 beyond its technical capabilities. If I do develop my idea into a game, complaints of "but a real C64 couldn't do that!" might be levelled at me  >:(

Anyway, I'll take the risk!  ;D
   
I would opt for the January 6th deadline, but I think I can get something finished by 23rd December if that's the one we go with.

Steve Elliott

It doesn't have to be a C64 game.  It's just retro because of the 320 x 200 resolution and 16 colour palette.
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Flanker

After watching some C64 gameplay, I like the idea of 320x200 with 16 colors palette. Some tech demos are quite impressive compared to the Amstrad I grew up with.

I vote for the 23rd of december as a deadline, I prefer to work continously on the game rather than take the christmas/new year break, and have to remember what I did.

For the prize, if it's 500£, 250-150-100 split seems fair. How is it funded ? Maybe each participant could give a fixed amount to submit its game ?

And BTW, regarding the rules, do graphics and music have to be done by us ?
Everyone knew it was impossible, until someone who didn't know made it.

iWasAdam

Got a palette, working on some graphics and also trying things out in the map editor...

Qube

Quote320x240 wow this is really depressing :) 320x240 virtual will be a crazy blurred mess. Let's do 640x480 instead I mean i believe cards can still do fullscreen 640x480 - nice crispy image
Just turn off filtering so you don't get the blurred mess but nice big chunky pixels.

QuoteIf I do develop my idea into a game, complaints of "but a real C64 couldn't do that!" might be levelled at me
From what I can tell the comp is just a retro 320x200 virtual resolution with a 16 colour palette of your choice. Music and sound effects I guess should be in the retro vein. Also no one is going to be judging based on if a real retro computer could do the same thing.

QuoteAnd BTW, regarding the rules, do graphics and music have to be done by us ?
No one has said either way. I'm trying to push for a full comp outline but you lot debate more than a group of politicians :P
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Until the next time.

Qube

Lets get a full comp outline sorted tonight so I can post it and then those entering can get on :)
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Until the next time.

Dabz

Quote
And BTW, regarding the rules, do graphics and music have to be done by us ?

I dont really do music, it's just another thing that grinds my goat, so I'd rather it be a choice personally! :)

Dabz
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Qube

QuoteI dont really do music, it's just another thing that grinds my goat, so I'd rather it be a choice personally! :)
Based on previous comps I would set the rules as per below. But I'm not in charge so....

Theme :
Any game style using a retro virtual resolution of 320x200 and up to a 16 colour palette of your choice.

Rules :
1.. Must be all your own ( or teams ) work. I.E. no copyright media or available modified pre-built game templates.
2.. Game frameworks are allowed as are free / purchased media.
3.. Provide a Zip download with at least a Windows exe ( or link if an browser based game ). You can include other OS's too if you want.
4.. Syntaxbomb has zero rights to any work posted here. You / your team hold total control.
5.. Choice of language is totally up to you.
6.. All entries must be in by < this date > GMT.
7.. Your retro style game does not have to fall within the capabilities of retro hardware. If you want to do a full on 3D game in a 320x200 res with 16 colours, then good luck.
8.. Prize to the winners payable via PayPal only.
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Until the next time.

Steve Elliott

Well if we're setting the palette, it goes without saying we're producing the graphics.  Music/sounds are more specialised I feel, so music/sound could be used from Internet sources.
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Dabz

Sounds good to moi... I'm for the 6th Jan...

LET US VOTE!!! \o/

1) 23rd December 2017
2) 6th January 2018

When the clock strikes midnight tonight (GMT, because, yeah, we're English and complete yorkshire puddings with anything else), we'll count who voted what, and clock up to see what is the most popular!

Like I said, I vote for number 2

Dabz
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Qube

I vote for Jan 6th 2018 too. I think most of us will of sobered up by then and returned to normal life :)

QuoteWhen the clock strikes midnight tonight (GMT, because, yeah, we're English and complete yorkshire puddings with anything else), we'll count who voted what, and clock up to see what is the most popular!
Yup. I don't do international time zoney stuff. I look at my clock and that's the time ;D

QuoteWell if we're setting the palette, it goes without saying we're producing the graphics.  Music/sounds are more specialised I feel, so music/sound could be used from Internet sources.
More than likely but it still gives scope for people to use free / bought media, resize, recolour etc. No copyright stuff though, so no grabbing sprites out of your favourite old retro game unless you have specific permission to do so. Plus none of that abandonware excuse either :P
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Until the next time.

Steve Elliott

Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

BasicBoy

I like how my laptop's full-screen dimensions (1280x800) are in the exact same ratio as the 320x200 compo requirement  :)

muruba