November 27, 2020, 09:20:14 AM

Author Topic: Next game competition ideas...  (Read 10555 times)

Offline Qube

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Re: Next game competition ideas...
« Reply #30 on: November 12, 2017, 08:17:55 PM »
Well I'm not in charge of the comps but my thoughts on an outline could be :

1.. Commodore 64 style game.
2.. Using a virtual res of 320x200 - You don't have to be forced to 2 pixel width if you don't want.
3.. Sound effects and music in the 8-bit SID vein. It doesn't have to be resampled 8-bit sounds but has to represent the sound of a C64.
4.. You use the C64 colour palette of 16 colours.
5.. Game style can be anything you want.

I think it would force us to get creative having limits to work in and put more emphasis back into gameplay.

Just my thought :P
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Online Steve Elliott

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Re: Next game competition ideas...
« Reply #31 on: November 12, 2017, 08:27:21 PM »
I like the idea of a reduced resolution game at 320 x 200.

But why does it have to use a c64 palette and game look?  I know some here owned a c64.  I wasn't one of them.
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Offline Qube

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Re: Next game competition ideas...
« Reply #32 on: November 12, 2017, 08:34:41 PM »
Just an idea is all. At this rate you lot will still be discussing what do next month :P
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Online Steve Elliott

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Re: Next game competition ideas...
« Reply #33 on: November 12, 2017, 08:38:45 PM »
lol the consensus seems to be retro 320 x 200  8)
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Offline Qube

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Re: Next game competition ideas...
« Reply #34 on: November 12, 2017, 08:43:50 PM »
lol the consensus seems to be retro 320 x 200  8)
Jolly good, so..

Theme : retro style game using a virtual resolution of 320 x 200

Now, time scale and rules need sorting out.. Come on you lot, Christmas is coming ;D
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Online Steve Elliott

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Re: Next game competition ideas...
« Reply #35 on: November 12, 2017, 08:52:18 PM »
I don't know what everyone else thinks, but January 1st seems like a good start to the new year with the new game entries.
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Offline iWasAdam

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Re: Next game competition ideas...
« Reply #36 on: November 13, 2017, 06:32:29 AM »
heres the vic20 28 color palette - a nicer one to work with than the c64 16 color one:

Offline TomToad

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Re: Next game competition ideas...
« Reply #37 on: November 13, 2017, 10:40:40 AM »
I don't think that is a vic 20 palette.  The vic 20 had only 16 colors like the C64.
https://en.wikipedia.org/wiki/List_of_8-bit_computer_hardware_palettes#VIC-20
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Offline Dabz

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Re: Next game competition ideas...
« Reply #38 on: November 13, 2017, 12:17:42 PM »
Qube could provide a list of random colours that must be used in the game, obviously a limited amount (8 maybe, maybe less) to see how we use them:-

https://www.randomlists.com/random-color

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Offline muruba

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Re: Next game competition ideas...
« Reply #39 on: November 13, 2017, 12:20:42 PM »
Not random please, even zx-spectrum 's 8-colors are gonna shine comparing to a random palette :)

Offline Dabz

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Re: Next game competition ideas...
« Reply #40 on: November 13, 2017, 12:35:02 PM »
Awwwwwww it'll be fun! :D

And I'll be honest, I'm not a fan of 8-bit commodore micro palettes, they look washed out and drab when compared to the outstandingly gloriously vibrant selection we Amstrad'ers had! :P

*Dabz pulls on his tin hat*

;)

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Online Steve Elliott

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Re: Next game competition ideas...
« Reply #41 on: November 13, 2017, 12:39:04 PM »
Qube already said retro 320 x 200.  Now we're back fumbling about over palettes again!   :o

Best leave colors upto the person producing the game really.
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Offline TomToad

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Re: Next game competition ideas...
« Reply #42 on: November 13, 2017, 12:56:35 PM »
We could set a limit on the number of colors and let the programmer decide which ones.  Maybe 320x200x16 colors.  So you can use C64 colors, ZX spectrum, EGA, or your own palette.
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Offline Dabz

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Re: Next game competition ideas...
« Reply #43 on: November 13, 2017, 12:57:31 PM »
+1

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Offline Derron

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Re: Next game competition ideas...
« Reply #44 on: November 13, 2017, 01:08:54 PM »
16 simultaneously shown colors
or
16 colors at all?

bye
Ron

 

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