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Author Topic: RogueTable  (Read 1932 times)

Offline iWasAdam

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RogueTable
« on: August 21, 2017, 12:20:10 PM »
It's now gat a name: RogueTable
you have 30 seconds to get the relic piece and 30 seconds to get out

If you encounter a monster you go to the Battle Arena and play with a new battle deck of cards


Offline Blainiac

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Re: RogueTable
« Reply #1 on: September 22, 2017, 05:30:57 AM »
Hey, this looks really good and has an interesting concept!  Is there anywhere we can download this or is it a WIP?

Offline iWasAdam

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Re: RogueTable
« Reply #2 on: September 22, 2017, 06:11:32 AM »
It's actually finished. But...
There is a flaw in the 3d code that meant conversion to windows wasn't possible. this lead to finding a fatal memory leak. so I'm working on sorting out the issues now ;/

Offline sphinx

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Re: RogueTable
« Reply #3 on: September 22, 2017, 06:43:40 AM »
Looks nice.
Good luck with it!
Kind regards,
Maher F. Farag
www.ancientsoft.com
www.osakit.com

Offline iWasAdam

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Re: RogueTable
« Reply #4 on: September 22, 2017, 07:55:29 AM »
It was going to be entered into a game jam, but fell just hours before the end time.
Here's a look of it moving:

Offline Blainiac

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Re: RogueTable
« Reply #5 on: September 22, 2017, 06:15:43 PM »
It's actually finished. But...
There is a flaw in the 3d code that meant conversion to windows wasn't possible. this lead to finding a fatal memory leak. so I'm working on sorting out the issues now ;/

When you get it fixed let us know!   ;D

I really like the rotation 3D stuff.  It's really neat!

Offline RemiD

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Re: RogueTable
« Reply #6 on: December 19, 2017, 06:24:04 PM »
This looks nice, i would be curious to test the gameplay :)
DualCore AMD E-450, 1646 MHz - 6 Go DDR3 1333 SDRAM - AMD Radeon HD 6320 Graphics (384 Mo) - Windows 7 Home Premium - DirectX 11.0

Offline iWasAdam

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Re: RogueTable
« Reply #7 on: December 20, 2017, 06:29:43 AM »
everything was brilliant till it came to port to windows and it all went bad with the openGL

Offline Qube

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Re: RogueTable
« Reply #8 on: December 20, 2017, 06:33:01 AM »
everything was brilliant till it came to port to windows and it all went bad with the openGL
It does look pretty swishy, nice work. What was it coded in to make the Windows side come crashing down :o
Until the next time...

Offline iWasAdam

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Re: RogueTable
« Reply #9 on: December 20, 2017, 06:37:26 AM »
it was monkey2 with custom opengl - Mark is still buggereing around with internal code. it's getting on my boobies.
Actually I would really like to lock heads with gabor and get some opengl stuff that work as nicely as his looks....

 

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