August 14, 2018, 10:10:41 AM

Author Topic: Raise hands, who uses Unity?  (Read 3611 times)

Offline NRJ

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Re: Raise hands, who uses Unity?
« Reply #30 on: May 18, 2018, 04:40:28 PM »
I will definitely use Unity in future...
IF YOU CAN DREAM IT,  YOU CAN DO IT...

http://www.nksoftgames.blogspot.com

Offline therevills

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Re: Raise hands, who uses Unity?
« Reply #31 on: May 19, 2018, 02:37:29 AM »
I started using it... but the amount of (hidden away) checkboxes really started to annoy me so I havent used it for a while.

Offline bsisko

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Re: Raise hands, who uses Unity?
« Reply #32 on: May 19, 2018, 04:38:17 AM »
I do.

I also use Torque 1.4  (not Torque 3D), and teaching myself Lumberyard.
I want to use 3D Gamestudio on and off.

But currently, Unity and Torque are my main engines nowadays.  Of course, once I get familiarized with Lumberyard, that will replace Torque as My No. 1 engine.

Offline playniax

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Re: Raise hands, who uses Unity?
« Reply #33 on: May 20, 2018, 07:45:45 AM »
Quote
I think it's sweet that so many people can't make up their mind what language to use for their project

For me the first choice is of course Monkey2/Pyro but I have started working on a very cool game that will take me probably a year to finish so I need to have some kind of 'guarantee' that the code is still compiling/running on all major platforms when I have finished the damn thing especially on mobile.