Ooops
May 25, 2020, 05:59:42 AM

Author Topic: Prompet Input Text  (Read 1325 times)

Offline Hardcoal

  • Sr. Member
  • ****
  • Posts: 449
Prompet Input Text
« on: November 05, 2017, 05:11:32 AM »
Hi.. How can I prompet a request for a Text input..
Like when using Confirm.. it halts the program and waits for Input..
I cant use maxgui.. I need a native window Request..
because im using Xors3D

Thanks in Advance
Happy New Year

Offline degac

  • Full Member
  • ***
  • Posts: 158
    • graphio.net
Re: Prompet Input Text
« Reply #1 on: November 05, 2017, 12:46:58 PM »
Hi

sorry but if you can't use MaxGUI and you want a 'native' OS window... I see a lot of problems!
Quick solution: use a not OS GUI interface (=running in graphics mode, in this case in Xors3d)
If there's a problem, there's at least one solution.
www.blitzmax.org

Offline Derron

  • Hero Member
  • *****
  • Posts: 2968
Re: Prompet Input Text
« Reply #2 on: November 05, 2017, 12:57:37 PM »
If you can't use maxgui, try wxmax?

Or even better: state why you can't use maxgui - some interference with the canvas or so?


bye
Ron

Offline markcwm

  • Sr. Member
  • ****
  • Posts: 453
Re: Prompet Input Text
« Reply #3 on: November 05, 2017, 03:58:02 PM »
In Brl.System there is Notify/Proceed/Confirm or you can use user32.dll MessageBoxA for a Win32 only simple prompt window, and if you really can't use MaxGUI there is an advanced Win32 GUI example by Vertex.

Offline Hardcoal

  • Sr. Member
  • ****
  • Posts: 449
Re: Prompet Input Text
« Reply #4 on: November 05, 2017, 09:13:38 PM »
yea derron i think last time ive tried there was interference with the canvas ..
Ill check all options that you guys gave me.
Thanks
Happy New Year

 

SimplePortal 2.3.6 © 2008-2014, SimplePortal