June 17, 2019, 08:56:20 AM

Author Topic: testing new 3d render 2  (Read 588 times)

Offline iWasAdam

  • Hero Member
  • *****
  • Posts: 1107
testing new 3d render 2
« on: November 02, 2017, 12:57:25 PM »
Working out how to get the results I was looking for.
Here is bump mapping - using a mono bump map not any normal maps:

it took forever to get the code right and woking the way I thought it should.

and specular mapping using mono input maps:

Again some very weird code going on, but it shines and catches the light as you move around.

in essence what I am looking at is a new material system extending the base font based one.
What this means is all models will use the same bitmaps, so are only loaded into the GPU once!

now things are getting more finalised, I can start to think about how it all fits together with the shaders and write a material editor.