Author Topic: Monkey 2 - United we stand, divided we fall  (Read 1884 times)

Offline ms62

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Re: Monkey 2 - United we stand, divided we fall
« Reply #30 on: October 10, 2017, 03:31:22 PM »
I have decided to go for Monkey 2 for ONE year, I mentioned in other posts, and why.

Offline RonTek

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Re: Monkey 2 - United we stand, divided we fall
« Reply #31 on: October 10, 2017, 03:33:53 PM »
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I don't think he's into that level of starting with a game engine from scratch. It's just he can't decide between the BRL products with his DirectX 12 and Desktop only preference.

Yes, but I am not crazy about DX 12.

I know, that's only an expression so don't take it seriously. :)

I have decided to go for Monkey 2 for ONE year, I mentioned in other posts, and why.

Again good for you.. or try out other tools even non BRL products. That's all.

Offline col

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Re: Monkey 2 - United we stand, divided we fall
« Reply #32 on: October 10, 2017, 03:43:28 PM »
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You're quoting me out of context
Ahh yes I see. My apologies.

Offline RonTek

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Re: Monkey 2 - United we stand, divided we fall
« Reply #33 on: October 10, 2017, 03:47:35 PM »
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You're quoting me out of context
Ahh yes I see. My apologies.

No worries col, we're all just trying to help here as much as we can. :)

Offline ms62

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Re: Monkey 2 - United we stand, divided we fall
« Reply #34 on: October 10, 2017, 03:57:12 PM »
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I know, that's only an expression so don't take it seriously.

It is an expression of an ideal. If you limit your scope to Windows desktop and a BlitzBasic language, then may demand upgrade to DX 12. That is a possibility.

So, the ideal is this:
Windows desktop, evolved BlitzBasic language, 2D-3D based on DX12 for it.

Offline ms62

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Re: Monkey 2 - United we stand, divided we fall
« Reply #35 on: October 10, 2017, 04:06:14 PM »
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.. or try out other tools even non BRL products ...

I may consider C++/DirectX as a choice one day.

Offline RonTek

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Re: Monkey 2 - United we stand, divided we fall
« Reply #36 on: October 10, 2017, 04:08:21 PM »
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I know, that's only an expression so don't take it seriously.

It is an expression of an ideal. If you limit your scope to Windows desktop and a BlitzBasic language, then may demand upgrade to DX 12. That is a possibility.

So, the ideal is this:
Windows desktop, evolved BlitzBasic language, 2D-3D based on DX12 for it.

wow again with those DX12, I'm starting to think the craze is now real. ;)

If you still have high hopes with BlitzBasic and Blitz3D stuff, then you should check out Blitz3D NG. Yes that's right, Blitz3D has also an NG equivalent in the works (latest activity/commit May 2017)

https://github.com/blitz3d-ng/blitz3d-ng

Apparently, the current renderer choice is OpenGL and old DX7, but roadmap states it will include newer DXs and of course cross platform plans.

I just found this out reading older forum posts so basically this has been going on for some time and it's nothing new.


Offline ms62

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Re: Monkey 2 - United we stand, divided we fall
« Reply #37 on: October 10, 2017, 04:43:52 PM »
RonTek, relax!

Online Steve Elliott

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Re: Monkey 2 - United we stand, divided we fall
« Reply #38 on: October 10, 2017, 04:51:04 PM »
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United we stand, divided we fall. Despite its shortcoming, I have decided to support and work with Monkey 2 for one year. I will conclude and report about my illusion or realism after 12 months.

Well go and do just that!

Based on your seemingly fickle nature I doubt you will last 12 months, but anyway, good luck with your monkey 2 projects!   :)
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 750 Ti (2Gb)

Offline ms62

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Re: Monkey 2 - United we stand, divided we fall
« Reply #39 on: October 10, 2017, 05:54:01 PM »
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Based on your seemingly fickle nature

All are just rational: Windows Desktop, BlitzBasic through Monkey 2 and settling with OpenGL ES 2.0 for now. 

Online Steve Elliott

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Re: Monkey 2 - United we stand, divided we fall
« Reply #40 on: October 10, 2017, 06:02:27 PM »
But you told us you were going to work with only one language for a year...Except lol.
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 750 Ti (2Gb)

Offline ms62

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Re: Monkey 2 - United we stand, divided we fall
« Reply #41 on: October 10, 2017, 07:18:56 PM »
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But you told us you were going to work with only one language for a year

I will work with Monkey 2 for a year. That is what I said. I didn't say I will work ONLY with one language. Within BlitzBasic umbrella, only Monkey 2 for a year for sure. I use other languages like Java, C++, Python for other reasons.

Offline RonTek

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Re: Monkey 2 - United we stand, divided we fall
« Reply #42 on: October 11, 2017, 02:01:52 PM »

Offline EdzUp

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Re: Monkey 2 - United we stand, divided we fall
« Reply #43 on: October 12, 2017, 07:31:57 PM »
I would seriously consider Unity over MonkeyX both are equally as complicated but Unity has MUCH more support.

Offline ms62

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Re: Monkey 2 - United we stand, divided we fall
« Reply #44 on: October 13, 2017, 01:02:05 PM »
EdzUp,
I know, but Unity is not a computer language. I am interested in a BASIC- like language for Windows with modules for creating any applications. I know there are alternatives, but I like syntax of Blitz Research languages. Some have come to Blitz Research products, which are essentially computer languages, for producing games. Some, like me, to use them for games and other applications. One may say BRL has never settled with a final language, so relying on it is risky. This is true, but this risk exists for many other languages. Thus, I do not rely totally on Monkey 2. I just have decided to use and support it for one year. I prefer this:

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Native compiler, easy & optimized BASIC programming language. PureBasic is a native 32-bit and 64-bit programming language based on established BASIC rules. ... We have put a lot of effort into its realization to produce a fast, reliable system friendly language.

But, I like Blitz Reseach approach to syntax, and I like a language to give me option For object oriented programing. Since our world is not always the way we want, compromize in some area is necessary. ‘United we stand, divided we fall’ is for those who like BRL languages, not for those who are looking for particular game making tool. Perhaps Unity is ‘united’ for game making for indies.