July 16, 2019, 06:11:26 AM

Author Topic: OpenB3D Vs. MiniB3D  (Read 3489 times)

Offline Kippykip

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Re: OpenB3D Vs. MiniB3D
« Reply #15 on: October 26, 2017, 04:57:12 AM »

I tested the file map31 and changed line 589 to just "If tr_brush_id>-1 Then surf..." which loads the file but textures are missing but there's nothing more I can do about it, the file will need edited. In B3Ds brush indexes can be any positive value an int can store.
Well I probably should've mentioned there actually are missing textures, so that means it's working.