What are people working on right now?

Started by Steve Elliott, September 14, 2017, 17:51:12

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Steve Elliott

Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
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IanMartin

Platfinity (made with BlitzMax) on Steam:
http://store.steampowered.com/app/365440/Platfinity/

cpsmith0191

Trying to put together a games lobby using PHP, no point in finishing my current games until its done (hex based multiplayer).
Thanks for the brief interlude and now back to the learn Ye Self PHP books. Maybe its me but PHP's a real slog, but its coming along.
Hopefully once its over I'll have a party and forget it all before getting back to the good stuff (blitz max). Have fun cps

Blainiac

#33
After many 'lone wolf' years, I recently went online to reintegrate myself with the Blitz community and see what's been happening, and I can't believe all that had happened!  I really like the SyntaxBomb forum, so I think this is my new home!  I went by the username 'Blainiac' then 'Nullium' on the old Blitz Basic official site.  Anyway, I'm glad to be here!

I'm working on a huge voxel engine for a MASSIVE adventure/RPG/Platformer Jak & Daxter style game using vanilla BlitzMax.  My hope is to set the bar for BlitzMax games, haha.  I'm playing around with water, volumetric lighting, terrain generation...  You'll see some of the water refraction too.

Eventually, I'm hoping to make a huge world with towns, beaches, tides that affect the beach like real life, quests for townsfolk, day/night/seasonal cycles, crafting, wind blowing trees and vegetation with leaves everywhere, and a lot more!

https://www.youtube.com/watch?v=yWaVaXhG58U
https://www.youtube.com/watch?v=AdTxCvzESWo
https://youtu.be/HVsxiB3wM5c

markcwm

Wow nice, I love voxel engines! That must have taken a lot of coding.

Steve Elliott

Yes voxel engines are cool - well done  8)
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

MagosDomina

Voxels are the only thing cooler than Pixels. XD

Glad you found your way here Blainiac!

Blainiac

Thank you guys!  The technique is surprisingly simple, and when I get closer to a complete game I'll make a tutorial and some of the drawbacks and huge advantages of my voxel method.  Anyway, I won't detract from this thread so I may start a specific thread in a project section.  I've been looking through this thread and there are some great projects going on!  I'm glad to see everyone's working on stuff.  :)

Steve Elliott

After deciding to put everything into a computer language, I revisited my old ideas.

I was swayed for a while there regards syntax.  I think that was a mistake.   I think you have to go with your gut (on most things).  Sure, not everybody will appreciate the syntax, but you have to run with a design you believe in.

Quite happy with today's progress.

Have a good weekend people.
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

MikeHart

#39
I have just finished a 1 day project. A utility to convert Monkey X project folder to Cerberus X.



markcwm

Right now I am working on the Openb3d native B3D loader so models can be Incbin'd or zip'd, I've got everything working except for animation so it's time for a commit. 8)