Author Topic: What are people working on right now?  (Read 1164 times)

Offline Steve Elliott

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Re: What are people working on right now?
« Reply #30 on: September 17, 2017, 09:53:10 AM »
That's coming along very nicely Qube.
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 750 Ti (2Gb)

Offline IanMartin

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Re: What are people working on right now?
« Reply #31 on: September 17, 2017, 04:50:16 PM »
Very nice presentation, good stuff!  :)
Platfinity (made with BlitzMax) on Steam:
http://store.steampowered.com/app/365440/Platfinity/

Offline cpsmith0191

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Re: What are people working on right now?
« Reply #32 on: September 17, 2017, 11:58:12 PM »
Trying to put together a games lobby using PHP, no point in finishing my current games until its done (hex based multiplayer).
Thanks for the brief interlude and now back to the learn Ye Self PHP books. Maybe its me but PHP's a real slog, but its coming along.
Hopefully once its over I'll have a party and forget it all before getting back to the good stuff (blitz max). Have fun cps

Offline Blainiac

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Re: What are people working on right now?
« Reply #33 on: September 19, 2017, 10:46:40 AM »
After many 'lone wolf' years, I recently went online to reintegrate myself with the Blitz community and see what's been happening, and I can't believe all that had happened!  I really like the SyntaxBomb forum, so I think this is my new home!  I went by the username 'Blainiac' then 'Nullium' on the old Blitz Basic official site.  Anyway, I'm glad to be here!

I'm working on a huge voxel engine for a MASSIVE adventure/RPG/Platformer Jak & Daxter style game using vanilla BlitzMax.  My hope is to set the bar for BlitzMax games, haha.  I'm playing around with water, volumetric lighting, terrain generation...  You'll see some of the water refraction too.

Eventually, I'm hoping to make a huge world with towns, beaches, tides that affect the beach like real life, quests for townsfolk, day/night/seasonal cycles, crafting, wind blowing trees and vegetation with leaves everywhere, and a lot more!

https://www.youtube.com/watch?v=yWaVaXhG58U
https://www.youtube.com/watch?v=AdTxCvzESWo

Offline markcwm

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Re: What are people working on right now?
« Reply #34 on: September 19, 2017, 07:06:23 PM »
Wow nice, I love voxel engines! That must have taken a lot of coding.

Offline Steve Elliott

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Re: What are people working on right now?
« Reply #35 on: September 19, 2017, 07:27:48 PM »
Yes voxel engines are cool - well done  8)
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 750 Ti (2Gb)

Offline MagosDomina

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Re: What are people working on right now?
« Reply #36 on: September 19, 2017, 09:54:59 PM »
Voxels are the only thing cooler than Pixels. XD

Glad you found your way here Blainiac!
"Humanity has the stars in its future, and that future is too important to be lost under the burden of juvenile folly and ignorant superstition." -Isaac Asimov

http://www.magosdomina.com/
Central hub for my Game Design related activities.

Offline Blainiac

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Re: What are people working on right now?
« Reply #37 on: September 21, 2017, 04:52:15 AM »
Thank you guys!  The technique is surprisingly simple, and when I get closer to a complete game I'll make a tutorial and some of the drawbacks and huge advantages of my voxel method.  Anyway, I won't detract from this thread so I may start a specific thread in a project section.  I've been looking through this thread and there are some great projects going on!  I'm glad to see everyone's working on stuff.  :)

Offline Steve Elliott

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Re: What are people working on right now?
« Reply #38 on: September 23, 2017, 07:52:14 PM »
After deciding to put everything into a computer language, I revisited my old ideas.

I was swayed for a while there regards syntax.  I think that was a mistake.   I think you have to go with your gut (on most things).  Sure, not everybody will appreciate the syntax, but you have to run with a design you believe in.

Quite happy with today's progress.

Have a good weekend people.
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 750 Ti (2Gb)

Offline MikeHart

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Re: What are people working on right now?
« Reply #39 on: September 23, 2017, 08:06:25 PM »
I have just finished a 1 day project. A utility to convert Monkey X project folder to Cerberus X.



Offline markcwm

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Re: What are people working on right now?
« Reply #40 on: September 24, 2017, 12:57:35 AM »
Right now I am working on the Openb3d native B3D loader so models can be Incbin'd or zip'd, I've got everything working except for animation so it's time for a commit. 8)