What are people working on right now?

Started by Steve Elliott, September 14, 2017, 17:51:12

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Steve Elliott

For me I began a 2d game in AGK/C++, and very quickly got movement, animation, sound and a sound track all working.

Now I'm pretty much at the same level on that game - but now using my own engine, which I'm also developing.

Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Pakz

A new version of Monkey 2 came out today. I wil be making some time to test if older code still works. Also I have been spending time thinking of how to program a game like minecraft. There are several good video's on youtube explaining a lot of what needs to be done.

But mostly I am not working on anything specific right now. I have been playing minecraft a lot lately and have also been sick for a week or two.

playniax

Finalizing a new template for Pyro 2 and an update for Pyro 2 with better support for Tiled:



http://playniax.com/showcase/pyro2/Keep-mining/

Steve Elliott

Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Xaron

Beside some work with Cerberus I (we) work on a BB3D like cross platform language. Plus a modern submarine game I work here and there for quite a while now (before all that sudden crash of bb.com).

Steve Elliott

Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Xaron

If I only had more time... But yeah, I guess we all have that problem.

Steve Elliott

btw what are the forum codes to get a full screen picture like playniax's?  :)
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

IanMartin

Making a graphics menu for Platfinity.  A lot of users want to switch to windowed mode.  I had no idea so many people would be interested in that.  But they want it.  So I've got it about 80% done.  I need to add the 15 second are you sure you want to keep this res thing and then make sure there aren't any bugs and I'll be done with it.

Trying to get the triggers on the Xbox 360 controller working right so I can use those on upcoming games.

Taking a test for a transcription job which I then found out pays next to nothing so I'd probably have to work 30 hours a day to make a decent paycheck.  Rough day, lol


Platfinity (made with BlitzMax) on Steam:
http://store.steampowered.com/app/365440/Platfinity/

Rooster

Mostly just trying to get back into the rhythm of working on my game, and school.

Quote from: Steve Elliott on September 14, 2017, 20:07:42
btw what are the forum codes to get a full screen picture like playniax's?  :)
All the codes should be here.  ;) http://www.syntaxbomb.com/index.php/topic,2.0.html

Naughty Alien

..cracking my head with AGK lightmaps..ihh

RonTek

Quote from: Naughty Alien on September 15, 2017, 04:36:26
..cracking my head with AGK lightmaps..ihh

Does AGK also supports DBO files? which has lightmap and multitexture support format like B3D? or does it just use .obj files and  generate the lightmapped object on the fly? I would assume it still uses DBO since AGK got some features from its DBPro predecessor.




RonTek

Working on an android game which I'm planning to have an optional desktop and web versions..

MikeHart

Besides supporting the Cerberus X community i have several things on my plate. The main things are


1. Working on a coding editor in Purebasic
2. Creating Artwork for a game

MagosDomina

#14
Working on my futuristic Flight Simulation/Adventure game with retro 3d Graphix. My next major update will include the vehicle playground (Omega base) along with supporting video showcasing some early features and other assets.  8)