November 30, 2020, 02:02:24 AM

Author Topic: PureBasic Terrain.png  (Read 3789 times)

Offline Pfaber11

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Re: PureBasic Terrain.png
« Reply #30 on: October 27, 2019, 07:09:51 PM »
Hi going a bit off topic here but I know PureBasic uses the Ogre 3D engine  but I read somewhere that you can also use openGL
is this true and Directx 9.0c . I know I'm using Ogre and Directx 9.0c and am I also using openGL . What is the relationship here. Thanks for reading . Happy coding.   
    well I've taken a day off from coding today 16 days after downloading purebasic . it really couldn't of gone much better. did get stuck for a couple of days on terrain building but discovered the problem and now all is sweet. it turned out to be a lack of directx 9.0c which was stopping some of the terrain stuff from working. free download 10 minutes and sorted once the problem was identified . happy coding. out
Celeron N3060 1.6 ghz duel core  4 Gb ram 32 gig storage  HD400 Graphics 160 gig external hard drive....

Offline Pfaber11

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  • Posts: 549
  • Bonjour
    • FABERSGAMES
Re: PureBasic Terrain.png
« Reply #31 on: October 29, 2019, 12:03:22 PM »
Well I've been learning more and now have bumpy terrain with gliding over it very similar programming to AGK to move over the hills . works flawlessly too. I am coming to the conclusion that purebasic is no harder to learn than AGK classic once you get the ball moving . I got my textures for my terrain by photographing a rug very close up and it works a treat tried a rough stone brick as well but wasn't as good . Thanks for reading .
Celeron N3060 1.6 ghz duel core  4 Gb ram 32 gig storage  HD400 Graphics 160 gig external hard drive....

 

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