Author Topic: Blitz 3d Users?  (Read 1193 times)

Offline Naughty Alien

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Re: Blitz 3d Users?
« Reply #15 on: October 10, 2017, 04:10:15 AM »
..heheh..i miss Noel and his weird sense of humor..LOL...

Offline Kippykip

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Re: Blitz 3d Users?
« Reply #16 on: October 11, 2017, 12:46:29 PM »
Yeah not sure why he pulled the plug, BlitzMax is probably one of the best programming languages I've ever used in my life

Offline 3DzForMe

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Re: Blitz 3d Users?
« Reply #17 on: October 29, 2017, 07:14:55 AM »
Whilst BlitzMax was good, it couldn't hold a candle to Blitz3D for moi ;)
happy coding ;)

Offline Kippykip

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Re: Blitz 3d Users?
« Reply #18 on: October 29, 2017, 04:13:05 PM »
Whilst BlitzMax was good, it couldn't hold a candle to Blitz3D for moi ;)
BlitzMax is probably my absolute favourite language ever due the the module support.
Hell, I used BlitzMax to make tools for GBA Doom II rom hacking!
And for Blitz3D stuff, I just use MiniB3D, although some commands are stubs so I'm trying to reimplement them and upload a fork sometime

Offline col

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Re: Blitz 3d Users?
« Reply #19 on: October 29, 2017, 04:18:05 PM »
Quote
Whilst BlitzMax was good, it couldn't hold a candle to Blitz3D for moi ;)
I'm curious...

In your opinion, how is B3D more superior? Just curious  :P

Offline markcwm

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Re: Blitz 3d Users?
« Reply #20 on: October 29, 2017, 05:47:29 PM »
Quote
In your opinion, how is B3D more superior? Just curious  :P
I think while BlitzMax is clearly a more powerful language, Blitz3d still does many things that aren't possible with a 3d engine in BlitzMax.

For example, it has really great model loaders, you can load animated 3DS and X, you can create vertex interpolated animations, it's really well written code. Forgetting about shaders no 3d engine for BlitzMax is as good all-round as Blitz3d. Then there's all the libraries, the many physics engines, Fastlibs, network, etc. many of these things still have no equivalent in BlitzMax engines.

I would be using it if I didn't like the idea of cross-platform so much.

Offline Flanker

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Re: Blitz 3d Users?
« Reply #21 on: October 29, 2017, 06:59:12 PM »
Glad to see that the Blitz community is still alive after the apocalypse ^^ I still use Blitz3D for prototyping things, very handy tool, but today I mainly use Blitzmax. After the blitzbasic site went down I re-re-re-re-tried Unity, but I just can't, I wish I could but it's like starting from zero again so I'll probably stick with Blitzmax, and hopefully OpenB3D.
Everyone knew it was impossible, until someone who didn't know made it.

Offline col

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Re: Blitz 3d Users?
« Reply #22 on: October 29, 2017, 07:47:56 PM »
@markcwm

Forgive my ignorance,

I generally don't hang around the Blitz related forums that much ( until more recently ), and I don't use BRL products to make games, although I do use BlitzMax quite a lot. I was under the impression that this kind of stuff was taken of for BlitzMax by 3rd parties libraries already? Or are you referring to BRL stamped libraries.

Offline RemiD

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Re: Blitz 3d Users?
« Reply #23 on: November 12, 2017, 05:38:29 PM »
Hello,  :)

I hope that you are all well...

I haven't coded anything in months (and i don't plan to...), but i still have my old codes/meshes/textures and some libraries...

So if you need some help with Blitz3d and i have a code example or something which can help (and if i see your message), i will try to post something.

Good luck in your things...

Offline RonTek

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Re: Blitz 3d Users?
« Reply #24 on: November 13, 2017, 01:51:25 AM »
Hello,  :)

I hope that you are all well...

I haven't coded anything in months (and i don't plan to...), but i still have my old codes/meshes/textures and some libraries...

So if you need some help with Blitz3d and i have a code example or something which can help (and if i see your message), i will try to post something.

Good luck in your things...

Great to see you here RemiD! :) I'm actually not an old time forum user and I'm sure I am unknown to you, but I'm a fan of your work on some of the old forum code archives. cheers.

Offline NRJ

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Re: Blitz 3d Users?
« Reply #25 on: November 13, 2017, 02:51:22 PM »
Great RemiD you have joined syntaxbomb. 

You have helped me a lot on my blitz3d related problems. When the Mark closed the blitz website , I have stopped using blitz3d and started using blitzmax to make some 2d games first, but I will again use blitz3d to make a fps game which is my dream.
IF YOU CAN DREAM IT,  YOU CAN DO IT...

Offline Flanker

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Re: Blitz 3d Users?
« Reply #26 on: November 13, 2017, 03:30:49 PM »
Hello RemiD, nice to see you there too !
Everyone knew it was impossible, until someone who didn't know made it.

Offline Rick Nasher

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Re: Blitz 3d Users?
« Reply #27 on: November 13, 2017, 08:56:30 PM »
Heyheyhey.. Welcome RemiD & Flanker, long time no hear no see!

I think we're almost complete now. Who's still missing?

_______________________________________
 B3D + physics + shaders + X-platform = AGK!
   :D  ..ALIENBREED *WILL* LIVE AGAIN.. :D
_______________________________________

Offline Rick Nasher

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Re: Blitz 3d Users?
« Reply #28 on: November 13, 2017, 08:59:43 PM »
Wait.. I know: Mark!  ;D

Perhaps, if he asks nicely we can let him join?  :P
_______________________________________
 B3D + physics + shaders + X-platform = AGK!
   :D  ..ALIENBREED *WILL* LIVE AGAIN.. :D
_______________________________________

Online Steve Elliott

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Re: Blitz 3d Users?
« Reply #29 on: November 13, 2017, 09:01:00 PM »
PMSL
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 750 Ti (2Gb)