Blitz 3d Users?

Started by MagosDomina, September 08, 2017, 15:55:47

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RemiD

#30
Good to see that almost all (active) users of Blitz3d are still alive and keep coding (i have stopped to code in february 2017, then totally lost the desire/motivation to create video games, but since the 14th of december 2017, the desire/motivation is here again, the energy is here, the ideas are coming. (to be honest the cold, dark, weather of the winter has a lot to do with that !)

It seems that a long pause is not the end of the world, i have not lost my knowledge/skills, and i still have my old codes/meshes/textures/animations/sounds to remember the path(s), the way(s).

Keep trying ! ;)


Dabz

#31
We all suffer from coding burnout at some point, its like anything else, do something long enough and interest will fizzle out!

Happens to me loads, once upon a time, I used to be up at stupid o'clock at in the morning coding away, now, I sometimes either have a good little belt at it for a couple of hours, or fire up the PC and sit and do sod all apart from reading bollocks, youTube crawls, you know... Just nothing productive...

See, here's what I found this afternoon... Eddie Murphy had a song out:-

https://www.youtube.com/watch?v=iWa-6g-TbgI

I never knew that, its bloody terrible like, but, I learnt something... Though, I did have the intention of working on a bit of my game! :D

Dabz

Edit: And Bruce Willis had a choon out too, lol... I'll never watch Die Hard in the same light again!
Intel Core i5 6400 2.7GHz, NVIDIA GeForce GTX 1070 (8GB), 16Gig DDR4 RAM, 256GB SSD, 1TB HDD, Windows 10 64bit

RemiD

#32
On my side, i spent this year working outside (mostly cutting grass/flowers/bushes/trees,  installing/repairing fences), training my body to stay "able", going out and dating women, relaxing in cool places or watching movies, and rarely playing video games... (and no coding/modeling/texturing/animation !)

But now i am here ! the Blitz3d IDE is open, the code is written effortlessly, the rocket button is ready to be pushed ! :)

(i like the song by Eddie Murphy, funk style 8))

Rick Nasher

Blitz3D is still my first true love, but I felt we grew apart, she didn't want to evolve and helt me down so I had to dump her for a new chick: AGK.  ;D 
_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

col

QuoteWe all suffer from coding burnout at some point
I do coding for a living and to help me prevent that, which I recognise when I feel it coming on, my boss gives me something else to do for a couple of weeks or so. Recently I was getting tired of writing a particular app so he asked me to create a screensaver for the company. So I made a parallaxed normal mapped globe of the world with the company logo rotating around the outside, all fully textured, shadowed etc. He couldn't believe it and I had to convince him that it costs too much investment to become a game company, lol. We now have it on show for customers to see when they walk through the door :D

QuoteAnd Bruce Willis had a choon out too
Under The Boardwalk? https://www.youtube.com/watch?v=MtqTcUxea9g
Devil Woman?
Quotehttps://www.youtube.com/watch?v=nDXkd2NyCCE

https://github.com/davecamp

"When you observe the world through social media, you lose your faith in it."

RemiD

@Rick>>good to see that you still have the "coding mojo", the new chick is named "AGK" i suppose ? I haven't "tried" her yet. :P

Rick Nasher

#36
@RemiD:
Hehehe, feel free to try, even though she likes to please, she ain't no ho.  ;)

Recently took a procedural texture routine for a spin, see here:
https://forum.thegamecreators.com/thread/221152
_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

RemiD

@Rick>>i see that you use a "capsule collider" (or "character controller") in AGK, i had to code my own collisions detection / repositioning system with linepicks and pickables to achieve such thing in Blitz3d ! (complicated to code/manage, but it worked well and fast enough)

Rick Nasher

#38
@RemiD:
Yeah sort off. Actually using a sphere collider which is basically a linepick with a diameter.
As can be seen here(you probably checked that already):

https://www.syntaxbomb.com/index.php/topic,3468.0.html

But I think the whole thing can be done much easier with the inbuilt physics colliders, which hold a lot neat features for things like stair climbing as can be seen here(one of my first performance tests, compiled out of various other examples):

CharacterControllerRagdoll3.rar in here:
http://www.mediafire.com/file/55whby55hsv1dj1/CharacterController_Ragdoll3.rar

But currently kind of torturing myself not using physics & gfx but limiting to procedural gfx & sound to get to the nitty gritty of the language.  :D



From here: https://forum.thegamecreators.com/thread/221152

Indeed the language makes a lot of things more easily done, so one can focus on creation instead of working round things.
Need to rework my cam though. Some things do not make sense; cam too low when angle is below -10, needs to move up and on android the virtual joystick doesn't behave as I would like to; there x movement results in strafe instead of turning the player.

_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

RemiD

@Rick>>i hope that you will not get lost in "feature creep"...

Rick Nasher

Quote from: RemiD on December 21, 2017, 13:58:06
@Rick>>i hope that you will not get lost in "feature creep"...

Me too, not  '#'.   ;)
_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

3DzForMe

@Rick - great images...

Feature Creep... yep, I got that. i'm still playing / working with B3D. Frustratingly, a VB6 front end I developed provides different results between Windows7 Home & Windows7 Ultimate. Yep, sucks big time. Who knows how it'd perform on W10.

Its quite refreshing to code in retro esque stuff for the recent compo  :P

BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

GaborD

#42
Cool shots Rick, looks like you are doing a lot with AGK.
The procedural texturing tests look really interesting. Always wanted to toy around with it.

And because it started as Blitz3D thread... I miss the Blitz3D days. Fun times.



RemiD

#43
Well, apparently "Grindalf" is not a member of this forum yet ? He was working on a great game, i hope that he still has his "modjo" 8)


@3DzForMe>>i remember you from your way of writting, "blitzplotter" isn't it ? (the running guy with the gps tracker)

3DzForMe

#44
@RemiD - yep, incredibly, I'm still using up coding hours messing about with it - although the prospect of making another front end for it in VB.net (my VB6 machine died...) doesn't appeal too much. B3D still cuts the mustard ;)

Although I'm cycling more than running these days - leg injuries are starting to be a bit more prevalent, nothing to do with my advancing years of course..... :P

BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1