Author Topic: Defold engine  (Read 482 times)

Offline Pingus

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Defold engine
« on: September 05, 2017, 12:16:30 PM »
A competitor of AGK/Monkey/Monkey2/Blitzmax that I see rarely mentioned:

https://www.defold.com/defold/

I had a look at it a few years ago and the interface was impressive. I can only guess that it evolved even further.
I thought it could interrest some people...

(edit) Wow, look at the polishing level of that small html5 game made with Defold:

http://dragosha.com/hamster/

Offline MikeHart

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Re: Defold engine
« Reply #1 on: September 05, 2017, 02:19:58 PM »
A competitor of AGK/Monkey/Monkey2/Blitzmax that I see rarely mentioned:

https://www.defold.com/defold/

I had a look at it a few years ago and the interface was impressive. I can only guess that it evolved even further.
I thought it could interrest some people...

(edit) Wow, look at the polishing level of that small html5 game made with Defold:

http://dragosha.com/hamster/

Yes, I heard good things about it. But don't get blinded by the awesome art. The game would look as good in many different tools.

Offline IanMartin

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Re: Defold engine
« Reply #2 on: September 05, 2017, 04:59:32 PM »
Defold looks like a pretty good solution.  But I'm not crazy about the 'put stuff on our server' kind of thing and don't really trust the company behind it.  Any time something is free it makes me nervous, heheh
Platfinity (made with BlitzMax) on Steam:
http://store.steampowered.com/app/365440/Platfinity/

Offline Steve Elliott

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Re: Defold engine
« Reply #3 on: September 05, 2017, 05:50:36 PM »
LUA?  Hmm, I'd prefer a C++ solution - AGK has C++ and BASIC support.

Having said that, no system is perfect, just what is perfect for you.
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 750 Ti (2Gb)

Offline Pingus

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Re: Defold engine
« Reply #4 on: September 05, 2017, 05:51:53 PM »


Yes, I heard good things about it. But don't get blinded by the awesome art. The game would look as good in many different tools.
[/quote]

True. But I talk more about all the level of polishing that I rarely see in such demos. Of course that's because the author is a real pro graphic designer but he also put some effort on coding details... which may be helped by the great UI of that tool (animations editor).
Personally I'm also cautious about such cloud engine but truth is that the result seems nice.

Offline therevills

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Re: Defold engine
« Reply #5 on: September 08, 2017, 10:57:03 AM »
Defold looks like a pretty good solution.  But I'm not crazy about the 'put stuff on our server' kind of thing and don't really trust the company behind it.  Any time something is free it makes me nervous, heheh

Apparently there is a way not to store your projects on their servers...

Quote
Why do I have to store my games on Defold’s servers?
You don’t have to. Starting with Defold editor 2 you can store your games wherever you want. Defold was originally designed to be a complete turnkey service, including collaboration tools and storage. There are benefits to using our servers and we will continue to supply value to those who do use it through the dashboard. However, we realize that some users prefer other storage providers and we are working on supporting that.

If you are tech-savvy, there is a workaround available. See https://forum.defold.com/t/howto-alternative-project-hosting/1309[this HOWTO on our forum].

Offline Xaron

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Re: Defold engine
« Reply #6 on: September 08, 2017, 11:19:26 AM »
LUA?  Hmm, I'd prefer a C++ solution - AGK has C++ and BASIC support.

Having said that, no system is perfect, just what is perfect for you.

Well yours will be perfect, right? :) And the one I'm working on with Mike probably as well, HA!

Offline Steve Elliott

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Re: Defold engine
« Reply #7 on: September 08, 2017, 11:30:38 AM »
lol perfect for me, yes.  And yours/Mike's perfect for you  ;D
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 750 Ti (2Gb)

Offline MikeHart

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Re: Defold engine
« Reply #8 on: September 08, 2017, 12:05:09 PM »
lol perfect for me, yes.  And yours/Mike's perfect for you  ;D
:D ;D :D ;D :D ;D :D ;D :D ;D :D ;D :D ;D   Well, you gonna love it, I know you will  8)

Offline Steve Elliott

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Re: Defold engine
« Reply #9 on: September 08, 2017, 12:11:41 PM »
lol I'm done with other people's game engines...Although never say never lol.   ;)
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 750 Ti (2Gb)

Offline MikeHart

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Re: Defold engine
« Reply #10 on: September 08, 2017, 12:38:58 PM »
lol I'm done with other people's game engines...Although never say never lol.   ;)

I am happy to read that you found your final tool. [thumbsUp]

Offline Steve Elliott

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Re: Defold engine
« Reply #11 on: September 08, 2017, 12:54:52 PM »
Thanks Mike.
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 750 Ti (2Gb)

Offline Xaron

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Re: Defold engine
« Reply #12 on: September 08, 2017, 06:59:07 PM »
Impossible Steve!  ;D You will worship us!  8) :D

Offline Steve Elliott

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Re: Defold engine
« Reply #13 on: September 08, 2017, 07:00:00 PM »
It's on, like Donkey Kong!  lmao  :P
Windows 10, 64-bit, 8Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 750 Ti (2Gb)

Offline RonTek

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Re: Defold engine
« Reply #14 on: September 08, 2017, 10:52:43 PM »
Same business model with PlayCanvas(2D/3D), but I think PC is better.