September 23, 2019, 09:55:41 PM

Author Topic: AGK vs Monkey?!  (Read 13755 times)

Offline MikeHart

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Re: AGK vs Monkey?!
« Reply #15 on: September 04, 2017, 09:48:18 PM »
Now thst Marks Patreon support has dropped big time, i would not be surprised if his motivation drops also.

Offline Steve Elliott

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Re: AGK vs Monkey?!
« Reply #16 on: September 04, 2017, 09:52:02 PM »
That's what happens if you bite the hand that feeds you!

I'm sorry, Mark is a talented guy, but he took us for fools, in the end.
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Offline Naughty Alien

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Re: AGK vs Monkey?!
« Reply #17 on: September 05, 2017, 12:53:21 AM »
Quote
Now thst Marks Patreon support has dropped big time, i would not be surprised if his motivation drops also.

..why is that happened ?? I mean, I thought that, patreon support came exclusively from Monkey+whatever supporters only ?? Not BMaxers and generally, BB based folks ? Or??

Offline ThickO

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Re: AGK vs Monkey?!
« Reply #18 on: September 05, 2017, 12:55:47 AM »
400 a month, that's just sad. I could literally dig ditches part time for more than that.
3D makes my head hurt...

Offline Yue

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Re: AGK vs Monkey?!
« Reply #19 on: September 05, 2017, 01:59:36 AM »
Something tells me this is going to be a dead project.

Offline Pingus

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Re: AGK vs Monkey?!
« Reply #20 on: September 05, 2017, 02:03:39 AM »
A question for you AGK experts, is it possible to call a compiled code (made in C++ or whatever) from the interpreted Tier1 code ?

Offline Qube

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Re: AGK vs Monkey?!
« Reply #21 on: September 05, 2017, 03:23:34 AM »
A question for you AGK experts, is it possible to call a compiled code (made in C++ or whatever) from the interpreted Tier1 code ?
AGK supports plugin's if that is any help to you? - https://www.appgamekit.com/documentation/guides/14_plugins.htm
Until the next time...

Offline Kris

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Re: AGK vs Monkey?!
« Reply #22 on: September 05, 2017, 03:29:52 AM »
Wasn't there somebody who pledged $500 on Patreon after Mark said he needs at least a $1000 a month to dedicate himself to the 3D engine for monkey 2...? Maybe that person pulled out?

Offline MikeHart

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Re: AGK vs Monkey?!
« Reply #23 on: September 05, 2017, 05:32:07 AM »
It was impixi who had pledged at least 500 usd. The last time i checked it was over 1100 so he lost around 700 all of a sudden.

Offline sphinx

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Re: AGK vs Monkey?!
« Reply #24 on: September 05, 2017, 06:57:09 AM »
I feel sad for Mark, he is a talented guy but sucks at marketing.
Even worse (my point of view) he did not treat his loyal users as he had to.

He had a treasure and he was trying to find the key, now he lost the treasure too!!
Kind regards,
Maher F. Farag
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Offline Xaron

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Re: AGK vs Monkey?!
« Reply #25 on: September 05, 2017, 07:17:58 AM »

Offline MikeHart

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Re: AGK vs Monkey?!
« Reply #26 on: September 05, 2017, 08:59:01 AM »
Apparently he knew this would come: http://monkeycoder.co.nz/forums/topic/patreon-below-500/

Maybe. But the comment about now the need to try to find other fundings reminds me soooo much about a language developer who was milking his loyal followers in every possible way.  ;D

Also when I read that he was able to rent office space, I am convinced that he has the income that was needed to do it anyway.

Offline RonTek

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Re: AGK vs Monkey?!
« Reply #27 on: September 05, 2017, 09:25:05 AM »
I'm curious as to why the 3D module download link is nowhere publicly visible and available..

http://monkeycoder.co.nz/module-manager/

Maybe there's a need to do a detailed comparison between AGK vs Monkey2. I see there's already PBR on MX2 as mentioned on the site update somewhere before. I also wonder how it would fare against AGK on emscripten and android builds, 2D and 3D. Does AGK use emscripten or custom js like MonkeyX with HTML5 build?


Also, the topic title needs to be updated (AGK vs Monkey2)??

Offline MikeHart

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Re: AGK vs Monkey?!
« Reply #28 on: September 05, 2017, 10:24:44 AM »
I'm curious as to why the 3D module download link is nowhere publicly visible and available..

http://monkeycoder.co.nz/module-manager/

Maybe there's a need to do a detailed comparison between AGK vs Monkey2. I see there's already PBR on MX2 as mentioned on the site update somewhere before. I also wonder how it would fare against AGK on emscripten and android builds, 2D and 3D. Does AGK use emscripten or custom js like MonkeyX with HTML5 build?


Also, the topic title needs to be updated (AGK vs Monkey2)??

That module page contained a much bigger list in the past. But at some point M.S. threw a lot of 3rd party modules out and it contains now only modules of his best buddies.

To my knowledge, mojo2 is now shipping with M2. I did a simple speed comparison with M2 and AGK, a spinning cube. I got only 20-30 FPS on my system with M2 and about 200 with AGK in Tier 1.

Xaron did a test recently where he wrote to an image. CX took 10 ms, M2 20 ms, AGK Tier 1 about 200 ms and AGK Tier 2 took 10 ms.

There is no PBR in AGK and I doubt it will come. They are not targeting high end systems. I think for M2 you need better performing machines.

And regarding HTML and AGK speed: I think CX wins here over AGK.

Offline Pingus

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Re: AGK vs Monkey?!
« Reply #29 on: September 05, 2017, 11:16:24 AM »

[/quote]
AGK supports plugin's if that is any help to you? - https://www.appgamekit.com/documentation/guides/14_plugins.htm
[/quote]

Yep thanks :) !