You're not using PNG's?? They have an alpha channel built-in so you can smooth out the edges.
If you're using one of the Type tools you can turn off aliasing by setting the anti-aliasing drop-down to NONE. But your text will look ugly and you will have to fix it manually.If you are doing any resizing, then set Sample Image to Nearest Neighbor (preserve hard edge).An other way would be to make a layer-mask of the font.
You're not using PNG's?? They have an alpha channel built-in so you can smooth out the edges.I tried that but it shows white pixels around the black outline!!!!I am afraid I am doing something wrong!!!
QuoteYou're not using PNG's?? They have an alpha channel built-in so you can smooth out the edges.I tried that but it shows white pixels around the black outline!!!!I am afraid I am doing something wrong!!!Yes, there's something wrong with your png file.png's are the only 2d format I use for games. You can get smooth edges on sprites or bitmapped fonts - remember they are the same thing!Just load and display a png. Now, depending on the software you're using, it's a case of treating an individual letter like a sprite - or much better, selecting a section of your png to grab a letter.
I make pretty much everything with 32 bit .pngs made in Paint.net. ( http://www.getpaint.net ) They have an alpha channel so anything transparent or semi-transparent works fine. I used to use pink masks for the background but cine I switched to transparency in the .pngs I haven't looked back. No more aliased pinkish whitish grey for me! heheh