Thank you! Knowing the limits on uniforms and varyings will be very useful.
Ok, I have uploaded a test_listener to Github.
The algorithm is based on basic trigonometric functions, that work the same on all platforms, and the the sound is faded and positioned with Mojo's SetChannelPan and SetChannelVolume. I don't know if those functions have any problems on Android.Looping uses ChannelState, which according to the documentation, does not work on Android. I can rewrite to try to not require that function, I think it's easily doable.[EDIT] I have checked and nope, sorry, ChannelState is widely used within the algorithm to make the calculations, so we are out of luck unless that function is fixed in a future update to Cerberus-X.
Thanks for your offering, RonTek.It shouldn't be hard to do, I'll check it out soon, there's just a few things I want to finish earlier. If you can wait, don't worry about it (hopelly will be done before the end of the year; if not, early in 2018).BTW, I missed your post saying you couldn't get Vortex working with Pyro. I have never tried that myself, and checking the internet I could only find Pyro2 for Monkey2. Is there a site that I can download it from?