September 19, 2019, 06:15:45 AM

Author Topic: ..level conversions..  (Read 4728 times)

Online Naughty Alien

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..level conversions..
« on: August 22, 2017, 02:55:07 PM »
..okay..this is some old geometry i have had done for years, but never used..now im taking it all and converting to use with AGK..it wasnt that difficult really, as file format support is fantastic..some minor issues with textures assigning, but ill sort it out later..important is, its loaded and works smooth and fast..geometry is very low poly, but thats ok as ill be using precisely set locations on this levels (and many more coming), where low poly impact is not really visible..its PNC game after all..hehe..here are some shots of first conversions done on 1st level(not yet completed)..i hope you like it..














Offline Steve Elliott

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Re: ..level conversions..
« Reply #1 on: August 22, 2017, 02:58:22 PM »
You're hooked on AGK aren't you NA?  hehe  ;D

Looks great!
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Online Naughty Alien

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Re: ..level conversions..
« Reply #2 on: August 22, 2017, 03:04:30 PM »
..it truly does feel as B3D v2.0..but i like fact that works out of box on all targets i want, without hickup..thats something really nice to know while developing..so, for what im planing/working on now, is perfect as it offers more than i need (vfx wise)..nice little system..hehe

Offline Steve Elliott

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Re: ..level conversions..
« Reply #3 on: August 22, 2017, 03:08:27 PM »
100% agree - and great file format support is a big plus!  But I do prefer to work in C++...And it also offers that option too!!   :D
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Offline Rick Nasher

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Re: ..level conversions..
« Reply #4 on: August 22, 2017, 05:08:40 PM »
You take the words out of my mouth: it really does feel like Blitz3D 2.0, works out of the box and is x-platform!
Great stuff.  8)

Like your gfx.


>The King(B3D) is dead, long live the King(AGK)! :)
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 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
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Offline Rick Nasher

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Re: ..level conversions..
« Reply #5 on: August 22, 2017, 05:40:23 PM »
Only thing I miss so far is something like:
camera = CreateCamera()

Therefor default object 1 is always the camera.
_______________________________________
 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Offline Steve Elliott

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Re: ..level conversions..
« Reply #6 on: August 22, 2017, 09:18:02 PM »
Looks like you've got AGK's shaders working NA.  Nice water and bloom shaders there.

I've not tried the 3D features yet.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
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Offline Rooster

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Re: ..level conversions..
« Reply #7 on: August 23, 2017, 12:58:09 AM »
Nice! ;)

Offline Qube

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Re: ..level conversions..
« Reply #8 on: August 23, 2017, 01:32:34 AM »
Very nice :D - What shaders are you using? ( or to rephrase, give them to me now! :P )
Until the next time...

Offline Rick Nasher

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Re: ..level conversions..
« Reply #9 on: August 23, 2017, 04:36:39 PM »
There's a water shader here, which I already put to work on terrain with shadows and all:
https://forum.thegamecreators.com/thread/216713

I'm currently trying to create a nice 1st & 3rd person cam so can actually use it the way I want and was used to in B3D.
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 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
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Offline Yue

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Re: ..level conversions..
« Reply #10 on: August 24, 2017, 12:15:13 AM »

Really beautiful. With this you can bury Blitz3D.

The pirate version I have does not cast shadows ....

Offline Qube

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Re: ..level conversions..
« Reply #11 on: August 24, 2017, 01:06:52 AM »
Quote
The pirate version I have does not cast shadows ....
I'm gutted for you that your pirated version isn't the latest  :'(

Why don't you just buy it? - It's not expensive. Is your Leadwerks engine a pirate one too as that costs more than AGK?
Until the next time...

Online Naughty Alien

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Re: ..level conversions..
« Reply #12 on: August 24, 2017, 02:13:44 AM »
..ahh..yes..thats the one, but with changed normalmaps/shader parameters..there are some nice water shaders to be ported later..and also standard bloom is used..nothing really much, as im just in process of converting plenty of geometry i have already..

@Yue
Maybe its not good idea to be that vocal about using pirated software..hehehe..but yes..how did you get Leadwerks...its more expensive than GDK ?

Offline Yue

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Re: ..level conversions..
« Reply #13 on: August 24, 2017, 02:35:28 AM »
..ahh..yes..thats the one, but with changed normalmaps/shader parameters..there are some nice water shaders to be ported later..and also standard bloom is used..nothing really much, as im just in process of converting plenty of geometry i have already..

@Yue
Maybe its not good idea to be that vocal about using pirated software..hehehe..but yes..how did you get Leadwerks...its more expensive than GDK ?

The standard version gives me the gift Josh, he sends me a code and activates it in steam. I acquire the promotion of c ++, for the promotion season, which came in Colombian pesos at about 35,000 Colombian pesos, without the promotion costs about 200,000 Colombian pesos. The trick was that I made the purchase with an intermedierio which bought leadwerks edition of c ++ and I sent it as a gift. So I was able to acquire leadwerks.

Now, to buy appgame kit costs 300,000 pesos, that's half of my monthly salary, I do not think I can give a gu of those, and although currently this promotion is still very expensive for me. 144,000 pesos

I do not want to look like I'm complaining, I simply do not have access to certain things, so that's how the world works, I had to save eight months to buy a used gtx 1050 graphics card. Possibly if there is a much cheaper rabaja to about 50,000 Colombian pesos possibly if I buy it.

Greetings.

Online Naughty Alien

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Re: ..level conversions..
« Reply #14 on: August 24, 2017, 02:57:59 AM »
..i understand..thats okay..eventually it will work out well man..no worry..