June 18, 2019, 06:43:02 AM

Author Topic: Something animated for you to check out  (Read 1301 times)

Offline iWasAdam

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Something animated for you to check out
« on: August 17, 2017, 08:19:52 AM »

ignore the fps - the capture thrashes it, it's rock solid at 60fps

Offline markcwm

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Re: Something animated for you to check out
« Reply #1 on: August 17, 2017, 06:32:13 PM »
Pretty cool once you get used to the flickering, it feels like you're playing D&D during a blackout. :D

You should put a warning for epileptic people.

Offline Steve Elliott

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Re: Something animated for you to check out
« Reply #2 on: August 17, 2017, 06:35:13 PM »
Looks good, it's just jarring the seeming mix of graphic styles - and that flickering.

It looks like a 3D game with 2D Sprite characters.
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Offline Rooster

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Re: Something animated for you to check out
« Reply #3 on: August 17, 2017, 09:22:19 PM »
The flickering could be turned down a bit, but cool. :)

Offline iWasAdam

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Re: Something animated for you to check out
« Reply #4 on: August 18, 2017, 06:14:05 AM »
the flickering is not quite as 'in your face' as it looks. I way messing with the gamma on the video a bit to exaggerate it.

Offline markcwm

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Re: Something animated for you to check out
« Reply #5 on: August 18, 2017, 04:14:01 PM »
Ah okay, well it's looking quite Halloweeny with the dead trees and candle-light. I like the pulsating blob creature, it's seems to be quivering in fear.

Offline iWasAdam

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Re: Something animated for you to check out
« Reply #6 on: August 19, 2017, 06:36:01 AM »
I'm working out exactly how to do the attack and defence stuff. it's a bit abstract and I need to take some walks to clear my head and thing about it. lol

Offline markcwm

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Re: Something animated for you to check out
« Reply #7 on: August 19, 2017, 06:50:38 PM »
It's tricky, I was working on a similar game D&D style and I decided I wanted attack or defend animations and then idle but I never got round to making the animations. ::) The game also had ranged attack with arrows and fireballs. The attacks were simply if random D10+attack greater than random D10+defense then death.

I would suggest that both characters run towards each-other in real-time and the fastest depending on speed (or the attacker if it's turn-based) gets to attack first when they meet. Then they either trade blows until one dies or they just have one attack each.