August 10, 2020, 12:23:38 PM

Author Topic: Code a game competition - Aug - Oct 2017 - £500 worth of prizes  (Read 24814 times)

Offline BasicBoy

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Re: Code a game competition - Aug - Oct 2017 - £500 worth of prizes
« Reply #75 on: November 01, 2017, 07:42:09 AM »
In short: download my "TrickOrSweets_v0.1_fixed.7z" again.

That one works  :D

Offline NRJ

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Re: Code a game competition - Aug - Oct 2017 - £500 worth of prizes
« Reply #76 on: November 01, 2017, 08:02:48 AM »
@therevills

your game is not working on my pc.
when I double click on NOTU.EXE nothing happens ...

I have windows 7,32 bit.
IF YOU CAN DREAM IT,  YOU CAN DO IT...

http://www.nksoftgames.blogspot.com

Offline NRJ

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Re: Code a game competition - Aug - Oct 2017 - £500 worth of prizes
« Reply #77 on: November 01, 2017, 08:12:12 AM »
@Derron

I  have installed your game from the updated link ,but is still showing EXCEPTION_ACCESS_VIOLATION on my pc.
IF YOU CAN DREAM IT,  YOU CAN DO IT...

http://www.nksoftgames.blogspot.com

Offline Derron

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Re: Code a game competition - Aug - Oct 2017 - £500 worth of prizes
« Reply #78 on: November 01, 2017, 08:28:23 AM »

@ NRJ
In Both versions OpenGL _and_ DirectX9 ?
Also your binary has a different date than mine (yours: 1:22 PM, mine: 2:26 - hours do not matter but minutes are different)


It should have similar dates like this (ignore hours as local timezone might differ):

(files are newer than "deadline" because of the bugfixes regarding segfaults - and the option to use DX or OGL, no gameplay enhancements were done)
Your screenshot also exposes that there are some issues with the letterbox code (the sunburst behind the lollipop and the overlay used there - are offset by the size of the upper "not-seen-on-screenshot"-letter-box bar). Will have a look at this.





@therevills
I sometimes died "out of the sudden" (no enemy in sight). Also I loose HP when the enemy is aside of me (are they "shooting" at me or is the hitbox offset?)


@ BasicBoy
Tried to start your game but it seems to not be able to create the directories - So I could create each directory by hand (starting - noting error, creating the missing dir and the next pops up) but this is really cumbersome so I stopped doing that. Is there a reason for this kind of compression?


@ Dwapook
Are the players supposed to die somewhen ? I stood in the middle of the crowd but nothing happened. At the game begin I thought "ohh, bugged? enemies are outside and no door is there". Maybe add a sprite on the wall or a increasing rectangle (simulate a sliding-up door) at the spot at which an enemy enter.


@ Qube
Where is your "not-taking-part-in-the-combo"-combo-entry you presented in an earlier post?


bye
Ron

Offline therevills

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Re: Code a game competition - Aug - Oct 2017 - £500 worth of prizes
« Reply #79 on: November 01, 2017, 08:39:06 AM »
@therevills

your game is not working on my pc.
when I double click on NOTU.EXE nothing happens ...

I have windows 7,32 bit.

Hmm no idea really, its a MX2 app I've tested on Windows 10 64 bit and Windows 7 64 bit :(

@therevills
I sometimes died "out of the sudden" (no enemy in sight). Also I loose HP when the enemy is aside of me (are they "shooting" at me or is the hitbox offset?)

I did say it was unfinished :D I hacked the collision stuff really quickly in late last night - I was having issues with my A* path finding and was running out of time :(

Well it seems most of our entries have some spooky bugs in them  :P

Offline NRJ

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Re: Code a game competition - Aug - Oct 2017 - £500 worth of prizes
« Reply #80 on: November 01, 2017, 08:46:41 AM »
@Derron

Earlier I have only checked TrickOrSweets_Win32.exe which shows the error.
I have not looked at the TrickOrSweets_Win32_DIRECTX9 , TrickOrSweets_Win32_OPENGL file  :-X.

Yes, both the directx9 and opengl file are working fine . :)

IF YOU CAN DREAM IT,  YOU CAN DO IT...

http://www.nksoftgames.blogspot.com

Offline BasicBoy

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Re: Code a game competition - Aug - Oct 2017 - £500 worth of prizes
« Reply #81 on: November 01, 2017, 09:03:33 AM »
@ BasicBoy
Tried to start your game but it seems to not be able to create the directories - So I could create each directory by hand (starting - noting error, creating the missing dir and the next pops up) but this is really cumbersome so I stopped doing that. Is there a reason for this kind of compression?

Hmm strange. Just to be sure, did you extract the 'Forces Of Darkness' folder from the Zip folder first before running the EXE?

Which version of Windows were you trying to run it on?


Regards,
BasicBoy.
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Offline Derron

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Re: Code a game competition - Aug - Oct 2017 - £500 worth of prizes
« Reply #82 on: November 01, 2017, 09:47:55 AM »
Running it on wine (linux) and an XP-machine. Works on windows 10.


Intro is nice - thought about that too but when creating some PNGs of each 4MB sized I stopped to keep download size "nice". Will have to do them procedurally (like your palette/color-adjustments). Already planned some moving "fog-clouds" on the start screen but hey... time was running out ;-D


Gameplay seems some kind of "slow". I do not know how to describe it but moving the ship feels like it moves through thick air. Not as "snappy" as used in such side scrollers.
Aside of that: it runs smooth and I think if it used some polished up sprites, it could look pretty nifty.


PS: Got hit pretty hard when I tried to collect the "blinking pot" on the ground. Thought it was a "magic power up soup".




bye
Ron

Offline Derron

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Re: Code a game competition - Aug - Oct 2017 - £500 worth of prizes
« Reply #83 on: November 01, 2017, 10:07:53 AM »
@ therevills (spooky bugs)
Hmm, that reminds me of the plan to add some checks to my bigger game project: if you run it during holidays (christmas and the likes) you get a penalty of 75% ("care of your family"-malus). HawwHaww.


@ BasicBoy
I added some file checks to the executables to make sure things load properly. I also created some error messages if the render2texture is failing. So we could try to narrow down the issue.

v0.1.1 contains:
- error messages thrown if files (images and sounds) are missing
- a "v0.1.1" on startscreen ( so we see if you are using the "latest version")
- some viewport adjustments (before doing render2texture) to avoid texture displacement when running in a letterboxed window (non full-hd-ratio resolution)
- a MacOS (32bit) build


Download v0.1.1 : http://www.gamezworld.de/files/TrickOrSweets_v0.1.1.7z



bye
Ron

Offline RonTek

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Re: Code a game competition - Aug - Oct 2017 - £500 worth of prizes
« Reply #84 on: November 01, 2017, 10:40:10 AM »
I got all working here.

@therevills

ah I see a Negan as player there, nice.  :D

@Derron

Only having problems with the window position. It was way up the top left corner and trouble moving it by mouse. I have to do Alt-Space then directional arrow keys to get it in place to be playable, everything else looks good!

Offline Steve Elliott

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Re: Code a game competition - Aug - Oct 2017 - £500 worth of prizes
« Reply #85 on: November 01, 2017, 10:49:39 AM »
Quote
Running it on wine (linux) and an XP-machine. Works on windows 10.

Gameplay seems some kind of "slow". I do not know how to describe it but moving the ship feels like it moves through thick air. Not as "snappy" as used in such side scrollers.

You're running his game under emulation and wonder why it's slow?!  An XP machine?  haha.

Runs fast and very smooth here.  In fact it runs too fast - 75 FPS instead of the required 60.  Some time limiting needed really.

And all the games work without any problems here.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).

Offline col

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Re: Code a game competition - Aug - Oct 2017 - £500 worth of prizes
« Reply #86 on: November 01, 2017, 11:48:52 AM »
Some cool entries!

All games work great here too with the latest downloads.

Win7 x64 Nv750ti
Win7 x64 Nv650m
Win7 x64 Radeon 4000
Linux Mint 18 x64 Radeon 4000
Linux Mint 18 x64 Nv650m

Great job!
I see the bar for quality is definitely getting higher  8)

@Qube
What happened to your Match3 style game? That had promise :)
To be is to be perceived.

https://github.com/davecamp

Offline Qube

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Re: Code a game competition - Aug - Oct 2017 - £500 worth of prizes
« Reply #87 on: November 01, 2017, 12:33:23 PM »
Great entries  :D - I will get the voting poll up thing evening.

Quote
@Qube
What happened to your Match3 style game? That had promise :)

Quote
@ Qube
Where is your "not-taking-part-in-the-combo"-combo-entry you presented in an earlier post?

http://www.syntaxbomb.com/index.php/topic,3325.msg7758.html#msg7758

As said, I will not be entering any more comps here. For the next comp members need to pick someone to run them :)
iMac (Retina 5K, 27-inch, 2017), 3.8 GHz Intel Core i5, 32GB RAM, Radeon Pro 580 8 GB
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU

Until the next time...

Offline col

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Re: Code a game competition - Aug - Oct 2017 - £500 worth of prizes
« Reply #88 on: November 01, 2017, 01:12:08 PM »
That's a shame as you also help to 'up the ante' too  :)
I thought you were going to submit your entry but not claim any prizes.
To be is to be perceived.

https://github.com/davecamp

Offline Derron

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Re: Code a game competition - Aug - Oct 2017 - £500 worth of prizes
« Reply #89 on: November 01, 2017, 02:53:52 PM »
You're running his game under emulation and wonder why it's slow?!  An XP machine?  haha.

Runs fast and very smooth here.  In fact it runs too fast - 75 FPS instead of the required 60.  Some time limiting needed really.

And all the games work without any problems here.


- I try it out in virtual machines first (saves headaches with security problems)
- I use a "MiniXP"-vmachine for it (give it 512mb of RAM, a single core, and you have a fine windows-build-machine)
- I tried to run it (the game) on "wine" to see if it handles directory permissions correctly. My game created the needed directories (config/profiles) when run under wine - so he might have used another approach to create missing directories
- run on Windows 10 I had no trouble unpacking the whole thing.


Regarding "slow": I was _not_ talking about FPS (my full-hd-game is displayed with ~2500 fps if I do not limit it). I was talking about the "feel". So it felt as if there was some kind of "inertia" compared to the snappiness of fast-paced-rtype-clones. It felt too "smooth". This is why I was talking about "Gameplay seems some kind of "slow"" and not "game runs sluggish" (which it doesn't!).


@ RonTek
open up config/settings.xml with the editor of your choice and adjust "screen_width" and "screen_height" to your desire (and enable fullscreen if needed). A new version would probably add an settings-screen (could nearly copy-paste it from my other game - as I expose renderer, fullscreen, vsync, resolution, ... there too). But these compo-entries should surely be a bit "bleeding edge" and "full of bugs" :p


@ col
Yeah, I assume too that Qube will post his game too - so people could see what's "possible". I think his game has surely advanced a bit since last video-gameplay.


bye
Ron

 

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