October 17, 2019, 05:45:39 PM

Author Topic: What happened to Blitzbasic  (Read 20448 times)

Offline MikeHart

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Re: What happened to Blitzbasic
« Reply #90 on: June 03, 2019, 08:44:47 PM »
The beauty of BlitzBasic, Blitz3D and now AGK is that you concentrate on developing games. I dare to say that you are more productive with them, cause you don't start to over complicate your code, rather keep it simple and get it done.

Online Steve Elliott

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Re: What happened to Blitzbasic
« Reply #91 on: June 03, 2019, 08:46:27 PM »
Quote
The beauty of BlitzBasic, Blitz3D and now AGK is that you concentrate on developing games. I dare to say that you are more productive with them, cause you don't start to over complicate your code, rather keep it simple and get it done.

Well said.
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Offline zxretrosoft

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Re: What happened to Blitzbasic
« Reply #92 on: June 03, 2019, 09:15:14 PM »
Yes, Mike, AGK is now a very good IDE. Easy, perfect, strong.

Offline Dabz

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Re: What happened to Blitzbasic
« Reply #93 on: June 03, 2019, 09:16:45 PM »
Works well.   :)

Are you using AGK Classic or Studio?

Classic, I didnt realise Studio was available yet, doesnt matter though, quite enjoyed the couple of hours, and now I have it I can play with it a bit more when I have the time! ;)

Like I said, I like the fact that I can export stuff to other platforms straight from install... It would be absolutely great though if it had a hosted builder option for iOS like B4X:-

https://www.b4x.com/b4i.html

I'd pay extra for that! :D

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Online Steve Elliott

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Re: What happened to Blitzbasic
« Reply #94 on: June 03, 2019, 09:43:28 PM »
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Classic, I didnt realise Studio was available yet

It's in beta, but if you pre-ordered you got it a lot cheaper.

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Offline Qube

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Re: What happened to Blitzbasic
« Reply #95 on: June 03, 2019, 10:32:04 PM »
Oo, do I spy an unreleased game comp entry? :o :P
Until the next time...

Online Steve Elliott

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Re: What happened to Blitzbasic
« Reply #96 on: June 03, 2019, 10:37:30 PM »
Possibly lol  :D
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Offline Dabz

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Re: What happened to Blitzbasic
« Reply #97 on: June 04, 2019, 05:06:44 AM »
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Classic, I didnt realise Studio was available yet

It's in beta, but if you pre-ordered you got it a lot cheaper.



Never mind, I'm still happy how classic works, so no biggy! ;)

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Offline MikeHart

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Re: What happened to Blitzbasic
« Reply #98 on: June 04, 2019, 05:31:21 AM »
Installed yesterday the latest agk classic on my mac mini. Holy cow Cube, that IDE is laging. And it tells stories that tgc is not fixing that.

Offline Dabz

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Re: What happened to Blitzbasic
« Reply #99 on: June 04, 2019, 06:01:23 AM »
Installed yesterday the latest agk classic on my mac mini. Holy cow Cube, that IDE is laging. And it tells stories that tgc is not fixing that.

Seems like its a fork or whatever of Geany 1.24.1?

That might be something they simply cannot fix, such as using GDK3, try running an old official Geany build, see if it acts the same.

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Offline Derron

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Re: What happened to Blitzbasic
« Reply #100 on: June 04, 2019, 06:10:27 AM »
The IDE is open source (has to be ...as it is a Geany fork). So you can:
- use the binary/plugins from an older AGK Classic release
- compile your own IDE from a previous code revision: https://github.com/TheGameCreators/AGKIDE

Told this already in the past but seems nobody was willed to do that for TGC ;-)


bye
Ron

Offline MikeHart

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Re: What happened to Blitzbasic
« Reply #101 on: June 04, 2019, 06:14:47 AM »
Don't you worry. I am not depending on the agk IDE, TED runs just fine on OSX. Just wanted to see how bad the lagging is. And it is bad.


Offline MrmediamanX

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Re: What happened to Blitzbasic
« Reply #102 on: June 04, 2019, 06:58:52 AM »
I gotta say blitz3d definitely forces me to think out side of the box when coding.
just wrote a gif to UV texture method for low-ish poly animated faces which can be replaced on the fly.
think of it as a simpler version used in LA noir or Forbidden Siren on ps2.

Offline Qube

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Re: What happened to Blitzbasic
« Reply #103 on: June 04, 2019, 08:03:49 AM »
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Installed yesterday the latest agk classic on my mac mini. Holy cow Cube, that IDE is laging. And it tells stories that tgc is not fixing that.
Yes it's awful on Mac, totally unusable and has been for months. When I complained Paul said he doesn't know where the issue is. This was months ago and I doubt it'll ever be fixed as AGK Studio works fine and that's their new baby to nurture and grow. Luckily the new IDE of AGK Studio is a huge leap forward. It's a bit buggy and rough in places but then again it's still in alpha and they appear to be keen to get things fixed.

Quote
The IDE is open source (has to be ...as it is a Geany fork). So you can: - use the binary/plugins from an older AGK Classic release

Told this already in the past but seems nobody was willed to do that for TGC ;-)
Ack! and as said many times you can copy the bin files from the older version and the IDE runs normal speed. However that's not the full story as it breaks mobile export for the updated API side. So just copying the binaries from an older version isn't a full fix.

Luckily the AGK Studio IDE zooms along and while there are bugs ( of course, it's alpha ) and still bugs in the AGK core, at least it's heading to a better place. There are also no show stopper bugs and most importantly it's in active development which is the main thing.
Until the next time...

Offline Qube

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Re: What happened to Blitzbasic
« Reply #104 on: June 04, 2019, 08:09:06 AM »
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try running an old official Geany build, see if it acts the same.
I did and on Mac ( both old and the latest ) and it runs very well. Something odd happened somewhere between the geany updates and Paul's custom bits. I think this side is just going to be ignored overall as TGC will want to push Studio 100%. Part of me is pissed off as I hate having to buy an update just to fix things but part of me doesn't mind as AGK is just too much fun for a crazy small price.
Until the next time...