January 21, 2021, 02:37:47 AM
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Forum
Help
Search
Gallery
Login
Register
SyntaxBomb - Indie Coders
»
General Category
»
Showcase
»
Astral Eye'd - July 2017- Game competition
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Astral Eye'd - July 2017- Game competition (Read 2451 times)
Dwapook
Jr. Member
Posts: 28
Astral Eye'd - July 2017- Game competition
«
on:
August 01, 2017, 08:28:21 PM »
Hey!
So.. my entry was called Astral Eye'd (a play on the name Asteroids)
I coded it in Blitzmax using the Ignition Max framework..
I plan to keep updating into a more complete game, I focused mostly on having something that can be completed from beginning to end.. and it's really short!
Full Screen version -
https://drive.google.com/file/d/0B23VwTc0S49gR2ZoWjdXU2dFRUk/view?usp=sharing
Windowed version -
https://drive.google.com/file/d/0B23VwTc0S49gay1FbFp4b1FZb1E/view?usp=sharing
CONTROLS
Up Arrow: Turn right
Left Arrow: Turn left
Up Arrow: Move forwad
X: Shoot
Esc Key: Exit game
I still need to weed out the files I didn't use but this is where you can find the graphics and sounds..
https://opengameart.org/content/astral-eyed
I also used Demon Priest and Righteous Kill fonts from
http://www.iconian.com/
Logged
muruba
Full Member
Posts: 146
Re: Astral Eye'd - July 2017- Game competition
«
Reply #1 on:
August 05, 2017, 03:48:23 AM »
That's pretty acid
Logged
Dwapook
Jr. Member
Posts: 28
Re: Astral Eye'd - July 2017- Game competition
«
Reply #2 on:
August 05, 2017, 11:18:26 AM »
Thanks! (I think) It probably helped that I was so last minute rushing that it ended up being paced pretty quickly!
I had planned on 16 levels with more gameplay changes and varieties of bones to destroy.. but I'm happy with how it turned out.. o.o; (for the most part)
Logged
Rooster
Sr. Member
Posts: 358
I don't know what this does...
Re: Astral Eye'd - July 2017- Game competition
«
Reply #3 on:
August 07, 2017, 10:05:02 PM »
Very cool.
Can't wait to see where you take this.
Logged
Dwapook
Jr. Member
Posts: 28
Re: Astral Eye'd - July 2017- Game competition
«
Reply #4 on:
August 08, 2017, 10:09:03 AM »
Thanks Rooster! and for the vote too!
Logged
Steve Elliott
Hero Member
Posts: 2918
elgol 2021
Re: Astral Eye'd - July 2017- Game competition
«
Reply #5 on:
August 08, 2017, 11:21:25 AM »
Hehe
that's mad. In a good way.
Logged
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 400, Pi4, BBC B, C64, ZX Spectrum
Dwapook
Jr. Member
Posts: 28
Re: Astral Eye'd - July 2017- Game competition
«
Reply #6 on:
August 19, 2017, 12:10:26 PM »
Thanks! Appreciate it!
Logged
Steve Elliott
Hero Member
Posts: 2918
elgol 2021
Re: Astral Eye'd - July 2017- Game competition
«
Reply #7 on:
August 19, 2017, 12:32:47 PM »
No problem. Good stuff.
Logged
Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 400, Pi4, BBC B, C64, ZX Spectrum
Print
Pages: [
1
]
Go Up
« previous
next »
SyntaxBomb - Indie Coders
»
General Category
»
Showcase
»
Astral Eye'd - July 2017- Game competition
SimplePortal 2.3.6 © 2008-2014, SimplePortal