June 19, 2019, 05:00:48 AM

Author Topic: Comet Killer - July 2017 game competition  (Read 3003 times)

Offline Qube

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Comet Killer - July 2017 game competition
« on: July 30, 2017, 12:44:56 AM »
Comet Killer

Here is my entry for July's game coding competition :)

Download :

Version 1.2 2017-08-19 - compiled with the latest AGK version to fix the full screen sync bug

Mac Download
Windows Download
Linux Download

Version 1.1 2017-07-30 - fixes comets which are moving slow out of visual view

Mac Download
Windows Download
Linux Download

* Linux version only tested in Ubuntu and requires the OpenAL library to be installed. Terminal > sudo apt-get install libopenal1

Requirements :

So long as your monitor supports 1920x1080 resolution then all should be OK. I don't know what happens if your resolution is below that.

About :

Everything done by me apart from the background images ( free to use of the web as far as I'm aware ) and the sound effects are just from the AGK sound library.

At least i got to finally have a very quick play with the East West Orchestra stuff I bought months ago, yay!.

Keys :

S to start the game or click on Start
ESC will exit the game from the main menu
ESC will pause the game when playing
Arrow keys to move
Space bar to fire ( can be held in for continual firing )

Screenshot :

Until the next time...

Offline Rooster

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Re: Comet Killer - July 2017 game competition
« Reply #1 on: July 30, 2017, 03:58:12 AM »
You added Linux? Oh thank you! ;D

Offline Dwapook

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Re: Comet Killer - July 2017 game competition
« Reply #2 on: July 30, 2017, 04:55:38 AM »
I got to level 8, the controls felt pretty good! My only problem was the comets would sometimes stop moving and be somewhere off screen, being difficult to find and shoot..

Offline TomToad

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Re: Comet Killer - July 2017 game competition
« Reply #3 on: July 30, 2017, 10:50:32 AM »
Works fine on my 1366x768 laptop.
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8 rabbits equals 1 rabbyte.

Offline Qube

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Re: Comet Killer - July 2017 game competition
« Reply #4 on: July 30, 2017, 03:04:09 PM »
Quote
My only problem was the comets would sometimes stop moving and be somewhere off screen, being difficult to find and shoot..
I know :( - I'll hopefully get time today / tomorrow to fix this before the comp closes and upload a new version. I wasn't sure if I'd get the time today to do it so wanted to get the game uploaded :D
Until the next time...

Offline Qube

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Re: Comet Killer - July 2017 game competition
« Reply #5 on: July 30, 2017, 04:52:15 PM »
I got to level 8, the controls felt pretty good! My only problem was the comets would sometimes stop moving and be somewhere off screen, being difficult to find and shoot..
I've sorted this issue out and uploaded new versions for Mac, Windows and Linux. See first post for new links :)
Until the next time...

Offline 3DzForMe

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Re: Comet Killer - July 2017 game competition
« Reply #6 on: July 30, 2017, 08:20:50 PM »
Verrry polished Qube, love the 3D style - I didn't even manage to get a splash screen at the start of mine, great work ;)

Online Matty

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Re: Comet Killer - July 2017 game competition
« Reply #7 on: July 31, 2017, 12:11:32 AM »
Fantastic work. Love it.

Offline Qube

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Re: Comet Killer - July 2017 game competition
« Reply #8 on: July 31, 2017, 04:09:32 AM »
Thanks for the kind words :)

I could have done with taking a weeks holiday to add all the bits in I wanted to add in ( plans were running wild in my head ). I don't get much time to spend on my own stuff these days but pushing myself to spend a few hours here and there over the last month to do this has been highly enjoyable.

From this day forth I will make time to code for fun. Be damned real world!, be damned!.
Until the next time...

Offline Steve Elliott

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Re: Comet Killer - July 2017 game competition
« Reply #9 on: July 31, 2017, 04:14:30 PM »
Very nice!  :D
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
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Offline Rooster

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Re: Comet Killer - July 2017 game competition
« Reply #10 on: July 31, 2017, 10:39:09 PM »
From this day forth I will make time to code for fun. Be damned real world!, be damned!.
But what if this is just a simulation of the real world?  :P

Offline Dwapook

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Re: Comet Killer - July 2017 game competition
« Reply #11 on: July 31, 2017, 11:52:39 PM »
*edits* oops! I posted in the wrong topic! (glad you fixed that bug though!)

Offline Qube

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Re: Comet Killer - July 2017 game competition
« Reply #12 on: August 01, 2017, 01:49:42 PM »
From this day forth I will make time to code for fun. Be damned real world!, be damned!.
But what if this is just a simulation of the real world?  :P
I will find out.... Hack the planet!!! :D
Until the next time...

Offline Steve Elliott

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Re: Comet Killer - July 2017 game competition
« Reply #13 on: August 01, 2017, 04:15:34 PM »
Global domination from Qube.  Today SyntaxBomb, tomorrow the world!!!
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).

Offline Steve Elliott

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Re: Comet Killer - July 2017 game competition
« Reply #14 on: August 19, 2017, 06:51:57 PM »
Will you be uploading a new version now the vsync bug has been squashed Qube?  :)
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).