Render Mars -Engine LeadWerks

Started by Yue, July 28, 2017, 03:25:06

Previous topic - Next topic

Rick Nasher

Quote from: Yue on August 01, 2017, 13:52:23
Trying to look for almost perfect illumination. : -X

Something I have noticed is that each person has his subjective point of how it will be Mars, or at least what is understood as it is, because both I and all of us here have not been in that place. However I think the landscape is much browner, brown and the sky a yellow burnt. But in the end, it's just a game and it does not have to be exactly the same.

I agree. Realistic or not, I like the red-ish teint better.

_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Yue



Qube

I'm ginger, I would look awesome stood on that world :D
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Yue

On Steam.  ;D



The bad thing is that I can only see it myself and the friends that I do not have.

Yue

Ilumination for v.0.1 alpha.


Rick Nasher

_______________________________________
B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

3DzForMe

BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
Recent Hardware: Dell Laptop
Oldest Hardware: Commodore Amiga 1200 with 1084S Monitor & Blitz Basic 2.1

Yue

GUI Simple. :D




Rick,

I am going to create the same capsule of arrival to Mars. :)


Rooster



Rooster

Beautiful! That was a great choice of music.

muruba


NightShift

Nice, but were is the alien ship?
When listening to the epic music I thought it must be definitely behind the next hill  :D