June 19, 2019, 05:00:01 AM

Author Topic: PaulStretch - sound tretching software  (Read 1586 times)

Offline Kryzon

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PaulStretch - sound tretching software
« on: June 24, 2017, 02:03:15 PM »
http://hypermammut.sourceforge.net/paulstretch/

I think it was someone on BB.com that shared this and I got to know it.
It's a free application that uses a special algorithm for stretching sounds (preferably of small duration) to something like hours, days or a millenia.

A sound that's only a few seconds long can become an hour-long ambience for you to use in a game etc.

The official build is for Windows. There's a third-party build for OS X it seems, and you can get the source on GitHub anyway.

Offline muruba

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Re: PaulStretch - sound tretching software
« Reply #1 on: June 24, 2017, 02:50:31 PM »
Very interesting, thanks!

Offline Kryzon

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Re: PaulStretch - sound tretching software
« Reply #2 on: June 25, 2017, 10:11:32 AM »
Oh, now this is cool. People stretching (slowing-down) the Windows startup sounds:

]
(There's more if your search.)

Offline Krischan

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Re: PaulStretch - sound tretching software
« Reply #3 on: June 25, 2017, 08:44:28 PM »
Ah great, I use a VST for these kind of effects, Replika XT. You just take sample or a VST as input and it sounds totally weird but is great for space soundscapes or drone effects. And for 99 Euros it's not very expensive but very useful for many situations where you need a special kind of reverb.

Attached is an example I've just created, two very old Samples from the ST-01 disk (Amiga), the DigDug and the HooMan. The note C-1 is played only once, one version with Replika disabled and one with the "Sigma Draconis" preset enabled. Hear the difference.
Kind regards
Krischan

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Offline Rooster

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Re: PaulStretch - sound tretching software
« Reply #4 on: June 26, 2017, 07:40:00 AM »
Wow! I'll have to try this out some time.

Offline Kryzon

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Re: PaulStretch - sound tretching software
« Reply #5 on: June 26, 2017, 10:22:55 AM »
Replika Demo without Effect.mp3
Replika Demo with Effect.mp3
That's really cool, it sounds like a similar process.

Oh, and if you want to sound fancy, I noticed audio people like use the term "wet" to specify when a sound is fully processed (with effects, sweetening etc.) and use the term "dry" to mean the original unmodified audio sample, so you could have named those files "Replika Demo (dry).mp3" and "Replika Demo (wet).mp3" for example.