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February 19, 2020, 02:19:18 AM

Author Topic: Raise hands, who uses Unity?  (Read 10162 times)

Offline NRJ

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Re: Raise hands, who uses Unity?
« Reply #30 on: May 18, 2018, 04:40:28 PM »
I will definitely use Unity in future...
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Offline therevills

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Re: Raise hands, who uses Unity?
« Reply #31 on: May 19, 2018, 02:37:29 AM »
I started using it... but the amount of (hidden away) checkboxes really started to annoy me so I havent used it for a while.

Offline bsisko

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Re: Raise hands, who uses Unity?
« Reply #32 on: May 19, 2018, 04:38:17 AM »
I do.

I also use Torque 1.4  (not Torque 3D), and teaching myself Lumberyard.
I want to use 3D Gamestudio on and off.

But currently, Unity and Torque are my main engines nowadays.  Of course, once I get familiarized with Lumberyard, that will replace Torque as My No. 1 engine.
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Offline playniax

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Re: Raise hands, who uses Unity?
« Reply #33 on: May 20, 2018, 07:45:45 AM »
Quote
I think it's sweet that so many people can't make up their mind what language to use for their project

For me the first choice is of course Monkey2/Pyro but I have started working on a very cool game that will take me probably a year to finish so I need to have some kind of 'guarantee' that the code is still compiling/running on all major platforms when I have finished the damn thing especially on mobile.

Offline Pfaber11

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Re: Raise hands, who uses Unity?
« Reply #34 on: November 02, 2019, 12:26:35 PM »
I had a brief look at Unity before I got into AGK2 and really didn't take to it . I like to think I have made the right choice in now using PureBasic  it's a little expensive but seems like a nice language so far . I'm only three weeks into it but so far am really impressed . I may still use AGK2 for Android development but for the pc I think PureBasic has the edge  as in faster and suitable for pretty much everything and not just games  so when I dream up my killer app I'll be ready to put it into production .
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Offline GfK

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Re: Raise hands, who uses Unity?
« Reply #35 on: November 02, 2019, 12:58:41 PM »
Currently using Unity 2019.2.11.

At least this way I know it's not going to get abandoned (again, and again, and again) and replaced with a stupidly-titled language that will almost definitely end up in the bin as well.

Getting too old and tired for that sort of shenanigans.  I CBA starting all over again (and again, and again, and again) just because Mark got fed up with what he was doing.

Unity does everything I want (and a lot that I don't want, but other people do).

OK, Blitzmax might not be "suddenly broken".  Neither are penny farthings, but you wouldn't win the Tour de France on one.
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Offline 3DzForMe

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Re: Raise hands, who uses Unity?
« Reply #36 on: November 02, 2019, 06:44:56 PM »
I used it - I still prefer Blitz3D. Blitz3D is ace.

Offline Ray

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Re: Raise hands, who uses Unity?
« Reply #37 on: November 03, 2019, 04:14:23 AM »
I tried to use it a few times – it's nice, but I got the impression that it makes simple things a bit too complicated for my taste.

Offline MikeHart

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Re: Raise hands, who uses Unity?
« Reply #38 on: November 03, 2019, 06:40:07 AM »
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Offline Naughty Alien

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Re: Raise hands, who uses Unity?
« Reply #39 on: November 03, 2019, 10:24:22 AM »
..i used it, and i admit, after last time i had time with it, i like it..for various reasons, im now using PB (mostly because of work itself), but ill not hesitate to use Unity at all..

Offline playniax

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Re: Raise hands, who uses Unity?
« Reply #40 on: November 05, 2019, 06:33:28 AM »
I have tried it a few times. Didn't like it at first. Now I love it and getting pretty good at it but you need to get over some small hurdles!

And Unity basically 'just works'.

 

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