Print " Low------High"
Print "Brightness < 0 50 100 (high # =high brightness"
Print " low # =low brightness) "
Print
Print "Contrast > 8 4 2 (low # =high contrast "
Print " high # =low contrast) "
brit=Input("Brightness(0<100) =")
cont=Input("Contrast (8>2) =")
If cont=0 Then cont=255; cannot divide by zero- sets contrast to default
level$=Input$("Load Level (level.b3d)=")
; Starting 3d
Graphics3D 800,600,0,1
SetBuffer BackBuffer()
; ******************** *******************************************************
; * Gamma Controller * * cont=Contrast brit=Brightness (cont scale reversed) *
; ******************** *******************************************************
For x=0 To 255 ;*
SetGamma x,x,x,(x+x/cont)+brit,(x+x/cont)+brit,(x+x/cont)+brit ;*
Next ;*
UpdateGamma ;*
; ****************************************************************************
; Enviroment
camera=CreateCamera()
PositionEntity camera,0,0,0
CameraRange camera,0.01,10000
LoadMesh level$
While Not KeyDown( 1 )
If KeyDown( 205 )=True Then TurnEntity camera,0,-1,0
If KeyDown( 203 )=True Then TurnEntity camera,0,1,0
If KeyDown( 200 )=True Then MoveEntity camera,0,0.05,0
If KeyDown( 208 )=True Then MoveEntity camera,0,-0.05,0
If KeyDown( 17 )=True Then MoveEntity camera,0,0,0.05
If KeyDown( 31 )=True Then MoveEntity camera,0,0,-0.05
If KeyDown( 32 )=True Then MoveEntity camera,0.05,0,0
If KeyDown( 30 )=True Then MoveEntity camera,-0.05,0,0
UpdateWorld
RenderWorld
Flip
Wend
End