January 15, 2021, 06:32:12 PM

Author Topic: [bb] Stencil Shadow System by bytecode77 [ 1+ years ago ]  (Read 643 times)

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[bb] Stencil Shadow System by bytecode77 [ 1+ years ago ]
« on: June 29, 2017, 12:28:41 AM »
Title : Stencil Shadow System
Author : bytecode77
Posted : 1+ years ago

Description : this is a little stencil shadow system.
read more about that here:

<a href="../logs/userlogff7a.html?user=8270&log=660" target="_blank">http://www.blitzbasic.com/logs/userlog.php?user=8270&log=660[/url]

heve fun :)

Code :
Code: BlitzBasic
  1. -

Comments :

Naughty Alien(Posted 1+ years ago)

 ..excellent..thanks for share man

Naughty Alien(Posted 1+ years ago)

 Is this working properly with B3D as well as MD2 animated meshes?

bytecode77(Posted 1+ years ago)

 no, md2 meshes arent included and will never be.well, later i will make animated meshes casting a shadow, but for md2 it is not possible...

Naughty Alien(Posted 1+ years ago)

 ..okay..sounds good and very easy to use..i hope you will make it faster, its really cool..and I hope B3D animated mesh support will be included..

degac(Posted 1+ years ago)

 Very very good!Of course my compliments to Vincenzo (aka Dare Devil) for his work

bytecode77(Posted 1+ years ago)

 yes... thx for compliments :)i am now working with dare devil together in a team, so we can easily make a shadow system together :)

tsmpaul(Posted 1+ years ago)

 I've been having trouble getting this to work. It comes up saying there's no such thing as SetRenderState, and crashes. It points to lines like this one:SetRenderState(Direct3Ddevice7, D3DRS_ZWRITEENABLE, True)

Stevie G(Posted 1+ years ago)

 Put the .dll and decals files in your userlibs folder for Blitz3d and it should work fine.  Unless, of course, your using a gfx card which doesn't support stencil shadows.Stevie

Filax(Posted 1+ years ago)

 Hi Devils Child :)do you plan to improve shadow rendering ? because the casting work perfectly !!, but the dark side of the objects are polygoned ?


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