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[bb] MISSILE COMAND by ANIMAL [ 1+ years ago ]
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Topic: [bb] MISSILE COMAND by ANIMAL [ 1+ years ago ] (Read 400 times)
BlitzBot
Jr. Member
Posts: 1
[bb] MISSILE COMAND by ANIMAL [ 1+ years ago ]
«
on:
June 29, 2017, 12:28:40 AM »
Title :
MISSILE COMAND
Author :
ANIMAL
Posted :
1+ years ago
Description :
THIS LITTLE DITO HELP THE APPSOLUTE BEGINNER
FIND THE DIFRENCE AND USEES OF ARRAYS
AND CUSTOM TYPE
THE EASY WAY
Code :
Code: BlitzBasic
; MY FREANDS SAY MY CODE IS SCRUFFY I THINK THERE RIGHT
; BUT IT WORKS AND THATS THE MAIN THING
; I DIDT GO TO COLLOAGE I LERNT ME SELF
; THIS IS A SMALL MISSILE COMMAND ROTINE
; IT HELPS TELL THE DIFRENCE BETWEEN
; TYPES And ARRAYS
; IT ALL SO RESOLVES THE QUESTION WITCH IS FASTER WELL THAY ARE BOTH FAST
; JUST DEPENDS WHAT U USE THEM FOR TYPE IS SO MUCH BETTER
; BUT THE ARRAY U DOWNT HAVE TO FINE WHAT YOUR LOOK CUZE ITS GOT IN INDEX NUMBER IE A(1) A(2)
; THAY BOTH HAVE VERY COOL TO USE ; A BEGINNER SHOULD LERN THEM BOTH
; BEFOR ATTEMPTING 3D SUPPER COOL GRAPHICS
; PS I HOPE MY CODE ISNT TO SCRUFFY LOL
; YOURS A.B COX ( AKA ANIMAL ) WELL HERE ANY WAY
Graphics
800
,
600
,
16
,
1
; SORRY NO GRAPHICS TEST O WELL
SetBuffer
BackBuffer
(
)
HidePointer
; use this in full screen mode
Global
ant,CITY
miss=
3
; HOW MANY MISSILES
h=
1
; holds the misile flag you are firing
Const
LUNCH=
50
;Const colr=9437584 ; window mode
Const
colr=
9437328
; fullscreen mode
; A CUSTOM TYPE THE NEW WAY
Type
missiles
Field
ox
Field
oy
Field
ny
Field
nx
End Type
; AN ARRAY THE OLD WAY WHITCH ONE IS FASTER THE OLD OR THE NEW
Dim
x#
(
200
)
Dim
y#
(
300
)
Dim
r
(
200
)
Dim
flag
(
200
)
Dim
v#
(
200
)
Dim
dx
(
200
)
Dim
flag
(
200
)
For
t=
1
To
miss
m.missiles =
New
missiles
mOx=
400
mOx=
Rnd
(
800
)
mNy=
0
mNX=
Rnd
(
800
)
Next
makecircles
(
)
; GO MAKE SOME CIRCLES
ClsColor
400
,000,
400
; THE COLOUR OF THE BACK GROUND
m.missiles =
First
missiles
Color
255
,
255
,
255
While
Not
KeyDown
(
1
)
mx=
MouseX
(
)
my=
MouseY
(
)
Cls
; draw a cross in full screen mode
Line
MX,MY,MX+
6
,MY
Line
MX+
3
,MY-
3
,MX+
3
,MY+
3
If
MouseDown
(
1
)
H=H+
1
; I SED IT WAS A FLAG OF SOME SORT
If
H>LUNCH
Then
H=
1
If
flag
(
H
)
=
0
And
MouseDown
(
1
)
flag
(
H
)
=
1
x#
(
H
)
=mx
y#
(
H
)
=my
v#
(
h
)
=-
0.5
Line
400
,
600
,mx,my:DX
(
H
)
=
1
EndIf
EndIf
For
T=
1
To
LUNCH
If
flag
(
T
)
>
0
r
(
T
)
=r
(
T
)
+dx
(
t
)
DrawImage
ant,x#
(
t
)
,y#
(
t
)
,r
(
t
)
x#
(
T
)
=x#
(
T
)
+V#
(
T
)
y#
(
T
)
=y#
(
T
)
+V#
(
T
)
If
r
(
T
)
>
50
Then
flag
(
T
)
=
2
:DX
(
T
)
=-
1
:v#
(
t
)
=
1
If
r
(
T
)
<
1
r
(
T
)
=
0
flag
(
T
)
=
0
x
(
T
)
=
0
y
(
T
)
=
0
DX
(
T
)
=
0
EndIf
EndIf
Next
For
m.missiles =
Each
missiles
m
y=m
y+
3
u=
ReadPixelFast
(
m
x,m
y
)
And
$FFFFFF
; JUST SOMETIMES THIS IS EASYER THAN COLLISION TESTING EM
If
m
y>
600
Or
U<>colr
mox=
Rnd
(
800
)
If
mox<
400
Then
m
x=mox-
(
Rnd
(
50
)
)
If
mox>
400
Then
m
x=mox+
(
Rnd
(
50
)
)
If
mox=
400
Then
m
x=
400
moy=
0
m
y=
0
EndIf
Line
mox,moy,m
x,m
y
Next
Text
100
,
100
,U
DrawImage
city,
0
,
500
,
0
Delay
10
; TO SLOW THINGS DOWN FOR ME P4 3.0GIG HP
Flip
; SOMETHING ABOUT DOUBLE BUFFERING
Wend
; END OFF THE LOOP
Function
makecircles
(
)
; THIS IS THE ONLY FUNCTION IM USING CUZ THE THING WILL RUN TO FAST TRY IT AND SEE
ant=
CreateImage
(
100
,
100
,
60
)
ql=
1
:xl#=
100
:yl#=
100
For
tl=
0
To
100
Step
2
ql=ql+
1
xl#=xl#+
0.1
:yl#=yl#+
0.1
Color
200
+
Rnd
(
40
)
,
Rnd
(
50
)
,
0
Oval
xl#,yl#,tl,tl
GrabImage
ant,
100
,
100
,ql
Cls
;Flip
Next
Cls
Color
255
,
0
,
0
CITY=
CreateImage
(
800
,
100
)
Rect
0
,
50
,
800
,
50
,
1
Rect
100
,
30
,
50
,
50
,
1
Rect
110
,
20
,
30
,
20
,
1
Rect
90
,
40
,
70
,
20
,
1
GrabImage
CITY,
0
,
0
End Function
Comments :
Yo! Wazzup?(Posted 1+ years ago)
I click twice and get an Illegal Memory Adress error.And please don't type in all caps.
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[bb] MISSILE COMAND by ANIMAL [ 1+ years ago ]
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