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SyntaxBomb - Indie Coders
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3D Graphics - Effects
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[bb] redblue realistic3d code by Nate the Great [ 1+ years ago ]
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Topic: [bb] redblue realistic3d code by Nate the Great [ 1+ years ago ] (Read 598 times)
BlitzBot
Jr. Member
Posts: 1
[bb] redblue realistic3d code by Nate the Great [ 1+ years ago ]
«
on:
June 29, 2017, 12:28:40 AM »
Title :
redblue realistic3d code
Author :
Nate the Great
Posted :
1+ years ago
Description :
just some red blue hue code I put together to make any game into a game for red blue 3d glasses
Code :
Code: BlitzBasic
Graphics3D
1024
,
768
,
0
,
1
Global
cam =
CreateCamera
(
)
lit =
CreateLight
(
)
TurnEntity
lit,
60
,
0
,
0
Type
cube
Field
ent
End Type
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Global
tdcam =
CreateCamera
(
)
TurnEntity
tdcam,
90
,
0
,
0
plan =
CreatePlane
(
)
MoveEntity
plan,
0
,-
5
,
0
EntityPickMode
plan,
2
EntityAlpha
plan,
0
CameraPick
tdcam,
0
,
0
Global
x1# =
PickedX
(
)
Global
y1# =
PickedY
(
)
Global
z1# =
PickedZ
(
)
CameraPick
tdcam,
0
,
GraphicsHeight
(
)
Global
x2# =
PickedX
(
)
Global
y2# =
PickedY
(
)
Global
z2# =
PickedZ
(
)
CameraPick
tdcam,
GraphicsWidth
(
)
,
GraphicsHeight
(
)
Global
x3# =
PickedX
(
)
Global
y3# =
PickedY
(
)
Global
z3# =
PickedZ
(
)
CameraPick
tdcam,
GraphicsWidth
(
)
,
0
Global
x4# =
PickedX
(
)
Global
y4# =
PickedY
(
)
Global
z4# =
PickedZ
(
)
m1 =
CreateMesh
(
)
s =
CreateSurface
(
m1
)
fr# =
GraphicsWidth
(
)
/
1024.0
fl# =
GraphicsHeight
(
)
/
1024.0
v1 =
AddVertex
(
s,x1,y1,z1,
0
,
0
)
v2 =
AddVertex
(
s,x2,y2,z2,
0
,fl
)
v3 =
AddVertex
(
s,x3,y3,z3,fr,fl
)
v4 =
AddVertex
(
s,x4,y4,z4,fr,
0
)
t1 =
AddTriangle
(
s,v2,v1,v3
)
t2 =
AddTriangle
(
s,v4,v3,v1
)
EntityColor
m1,
0
,
50
,
255
EntityFX
m1,
1
m2 =
CreateMesh
(
)
s =
CreateSurface
(
m2
)
v1 =
AddVertex
(
s,x1,y1,z1,
0
,
0
)
v2 =
AddVertex
(
s,x2,y2,z2,
0
,fl
)
v3 =
AddVertex
(
s,x3,y3,z3,fr,fl
)
v4 =
AddVertex
(
s,x4,y4,z4,fr,
0
)
t1 =
AddTriangle
(
s,v2,v1,v3
)
t2 =
AddTriangle
(
s,v4,v3,v1
)
EntityColor
m2,
255
,
50
,
0
EntityFX
m2,
1
redtex =
CreateTexture
(
1024
,
1024
)
blutex =
CreateTexture
(
1024
,
1024
)
EntityTexture
m1,blutex
EntityTexture
m2,redtex
EntityBlend
m1,
3
EntityBlend
m2,
3
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
SetBuffer
BackBuffer
(
)
timer =
0
While
Not
KeyDown
(
1
)
Cls
timer = timer +
1
If
timer =>
3
Then
timer =
0
c.cube =
New
cube
cent =
CreateCube
(
)
scl# =
Rnd
(
.01,.05
)
ScaleEntity
cent,scl,scl,scl
EntityColor
cent,
Rnd
(
255
)
,
Rnd
(
255
)
,
Rnd
(
255
)
MoveEntity
cent,
Rnd
(
-
1
,
1
)
,
Rnd
(
-
1
,
1
)
,
8
EndIf
For
c.cube =
Each
cube
MoveEntity
cent,
0
,
0
,-.08
If
EntityZ
(
cent
)
<
0
Then
FreeEntity
cent
Delete
c.cube
EndIf
Next
;renderstuff
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
ShowEntity
cam
HideEntity
tdcam
MoveEntity
cam,-.05,
0
,
0
TurnEntity
cam,
0
,
2
,
0
RenderWorld
(
)
CopyRect
(
0
,
0
,
GraphicsWidth
(
)
+
1
,
GraphicsHeight
(
)
+
1
,
0
,
0
,
BackBuffer
(
)
,
TextureBuffer
(
redtex
)
)
TurnEntity
cam,
0
,-
2
,
0
MoveEntity
cam,.1,
0
,
0
TurnEntity
cam,
0
,-
2
,
0
RenderWorld
(
)
CopyRect
(
0
,
0
,
GraphicsWidth
(
)
+
1
,
GraphicsHeight
(
)
+
1
,
0
,
0
,
BackBuffer
(
)
,
TextureBuffer
(
blutex
)
)
TurnEntity
cam,
0
,
2
,
0
MoveEntity
cam,-.05,
0
,
0
ShowEntity
tdcam
HideEntity
cam
RenderWorld
(
)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Flip
Wend
Comments :
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SyntaxBomb - Indie Coders
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»
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»
[bb] redblue realistic3d code by Nate the Great [ 1+ years ago ]
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