; This is the Original Source for many of my Plasma-FX.; Original QB-Plasma, ported to BB . By CSP 2001.; Note: Turn Off the Debugger, or it will be way too slowGraphics 1024,768,16,2SetBuffer BackBuffer()plasma=CreateImage(1024,768)Dim cosinus(2560)position = 0For c = 0 To 2560 cosinus(c) = Cos((115*3.14159265358 * c) / 640) * 32 + 32Next ;Create some Color ArraysDim r(255) : Dim g(255) : Dim b(255) : Dim mrgb(255)For i=0 To 63 : r(i)=i*4 : g(i)=0 : b(i)=255-(i*4) : NextFor i=0 To 63 : r(i+64)=255-(i*4) : g(i+64)=i*2 : b(i+64)=0 : NextFor i=0 To 63 : r(i+128)=i*2 : g(i+128)=128-(i*2) : b(i+128)=i*4 : NextFor i=0 To 63 : r(i+192)=128+(i*2) : g(i+192)=i : b(i+192)=255-(i*4) : NextFor i=0 To 255 : mrgb(i)=((r(i)*$10000)+(g(i)*$100)+b(i))And $FFFFFF : Next; mainloopWhile a<>27 a=GetKey() Gosub qbplasma FlipWendEnd.qbplasma wave1 = wave1 + 2 If wave1 >= 1024 Then wave1 = 0 wave2 = wave2 + 2 If wave2 >= 1024 Then wave2 = 0 wave3 = wave3 + 3 If wave3 >= 1024 Then wave3 = 0 SetBuffer ImageBuffer(plasma) LockBuffer For y = 0 To 1023 d = cosinus(y + wave2) + cosinus(y + wave3) For x = 0 To 1023 f = (cosinus(x + wave1) + cosinus(x + y) + d) And $FF WritePixelFast x,y,mrgb(f) Next Next UnlockBuffer SetBuffer BackBuffer() DrawImage plasma,0,0Return
; This is the Original Source for many of my Plasma-FX.; Original QB-Plasma, ported to BB . By CSP 2001.; Note: Turn Off the Debugger, or it will be way too slowwidth=1024height=768w2=width/2Graphics width,height,16,2SetBuffer BackBuffer()plasma=CreateImage(width/2,w2)Dim cosinus(width)position = 0For c = 0 To width cosinus(c) = Cos((115*3.14159265358 * c) / w2) * 32 + 32Next ;Create some Color ArraysDim r(255) : Dim g(255) : Dim b(255) : Dim mrgb(255)For i=0 To 63 : r(i)=i*4 : g(i)=0 : b(i)=255-(i*4) : NextFor i=0 To 63 : r(i+64)=255-(i*4) : g(i+64)=i*2 : b(i+64)=0 : NextFor i=0 To 63 : r(i+128)=i*2 : g(i+128)=128-(i*2) : b(i+128)=i*4 : NextFor i=0 To 63 : r(i+192)=128+(i*2) : g(i+192)=i : b(i+192)=255-(i*4) : NextFor i=0 To 255 : mrgb(i)=((r(i)*$10000)+(g(i)*$100)+b(i))And $FFFFFF : Next; mainloopWhile a<>27 a=GetKey() Gosub qbplasma FlipWendEnd.qbplasma wave1 = wave1 + 2 If wave1 >= w2 Then wave1 = 0 wave2 = wave2 + 2 If wave2 >= w2 Then wave2 = 0 wave3 = wave3 + 3 If wave3 >= w2 Then wave3 = 0 SetBuffer ImageBuffer(plasma) LockBuffer For y = 0 To w2-1 d = cosinus(y + wave2) + cosinus(y + wave3) For x = 0 To w2-1 f = (cosinus(x + wave1) + cosinus(x + y) + d) And $FF WritePixelFast x,y,mrgb(f) Next Next UnlockBuffer SetBuffer BackBuffer() DrawImage plasma,0,0Return
; This is the Original Source for many of my Plasma-FX.; Original QB-Plasma, ported to BB . By CSP 2001.; Note: Turn Off the Debugger, or it will be way too slowwidth=640height=480w2=width/2Graphics width,height,16,1SetBuffer BackBuffer()plasma=CreateImage(width,height)Dim cosinus(2560)position = 0For c = 0 To 2560 cosinus(c) = Cos((115*3.14159265358 * c) / w2) * 32 + 32Next ;Create some Color ArraysDim r(255) : Dim g(255) : Dim b(255) : Dim mrgb(255)For i=0 To 63 : r(i)=i*4 : g(i)=0 : b(i)=255-(i*4) : NextFor i=0 To 63 : r(i+64)=255-(i*4) : g(i+64)=i*2 : b(i+64)=0 : NextFor i=0 To 63 : r(i+128)=i*2 : g(i+128)=128-(i*2) : b(i+128)=i*4 : NextFor i=0 To 63 : r(i+192)=128+(i*2) : g(i+192)=i : b(i+192)=255-(i*4) : NextFor i=0 To 255 : mrgb(i)=((r(i)*$10000)+(g(i)*$100)+b(i))And $FFFFFF : Next; mainloopWhile a<>27 a=GetKey() Gosub qbplasma FlipWendEnd.qbplasma wave1 = wave1 + 2 If wave1 >= width Then wave1 = 0 wave2 = wave2 + 2 If wave2 >= width Then wave2 = 0 wave3 = wave3 + 3 If wave3 >= width Then wave3 = 0 SetBuffer ImageBuffer(plasma) LockBuffer For y = 0 To height-1 d = cosinus(y + wave2) + cosinus(y + wave3) For x = 0 To width-1 f = (cosinus(x + wave1) + cosinus(x + y) + d) And $FF WritePixelFast x,y,mrgb(f) Next Next UnlockBuffer SetBuffer BackBuffer() DrawImage plasma,0,0Return