December 08, 2019, 04:08:09 AM

Author Topic: CivClone project in Monkey2  (Read 988 times)

Offline Pakz

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CivClone project in Monkey2
« on: June 26, 2017, 08:49:49 PM »

I have been working on a new game for almost a week now. I am trying to create a Civilization style game. The graphics are procedural. It is being programmed in Monkey2 so I have been able to create a version that is playable in the browser(emscripten)

Here a link to the showcase on Socoder (has links to the game) :
http://socoder.net/?showcase=59851

I am not sure how long I wil be working on this. At the moment I am still aiming at creating at least a version with some kind of artificial enemy players. I read a couple of things about how the original ai for Civilization worked(A few units assigned and active in the region at every ai city) and I want to try to create something like this.

Offline Pakz

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Re: CivClone project in Monkey2
« Reply #1 on: June 29, 2017, 03:05:06 AM »
Added screenshot of version 0.70 to the first post.

Offline playniax

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Re: CivClone project in Monkey2
« Reply #2 on: July 14, 2017, 08:11:45 AM »
Looks great!

Offline therevills

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Re: CivClone project in Monkey2
« Reply #3 on: July 14, 2017, 11:14:29 AM »
Good job!