January 26, 2021, 11:39:24 AM

### Author Topic: [bb] City Gen by killwood [ 1+ years ago ]  (Read 599 times)

#### BlitzBot

• Jr. Member
• Posts: 1
##### [bb] City Gen by killwood [ 1+ years ago ]
« on: June 29, 2017, 12:28:39 AM »
Title : City Gen
Author : killwood
Posted : 1+ years ago

Description : Sorry I didnt comment the code but it is easy to understand

- under the case you will put your buildings instead of prims

I hope this helps someone at least!

Code :
Code: BlitzBasic
1. ; City Gen,created by Killwood 04
2.
3. Graphics3D 800,600
4.
5. SetBuffer BackBuffer()
6.
7. Global camera=CreateCamera()
8.  RotateEntity camera,90,0,0
9.  PositionEntity camera,0,90,0
10.
11. light=CreateLight()
12.  RotateEntity light,0,90,0
13.
14. ;Create plane
15.  ;plane=CreatePlane()
16.
17. SeedRnd MilliSecs()
18.
19. For x = 0 To 30
20.  For y = 0 To 49
21.
23.
24.    If map = 1
25.
26.     dice = Rand(0,1)
27.
28.     Select dice
29.
30.      Case 0
31.       cube = CreateCube()
32.       PositionEntity cube,y * 10,0,x * 10
33.
34.      Case 1
35.       sphere = CreateSphere()
36.       PositionEntity sphere,y * 10,0,x * 10
37.
38.     End Select
39.
40. EndIf
41.
42.  Next
43. Next
44.
45. While Not KeyDown( 1 )
46.
47.  MoveCamera()
48.  RenderWorld
49.  Flip
50.
51. Wend
52.
53. End
54.
55. Function MoveCamera()
56.
57.
58.  If KeyDown( 205 )=True Then MoveEntity camera,1,0,0
59.  If KeyDown( 203 )=True Then MoveEntity camera,-1,0,0
60.  If KeyDown( 208 )=True Then MoveEntity camera,0,-1,0
61.  If KeyDown( 200 )=True Then MoveEntity camera,0,1,0
62.
63.
64. End Function
65.
66.
67. .map
68.
69.
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