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January 26, 2021, 11:39:24 AM

Author Topic: [bb] City Gen by killwood [ 1+ years ago ]  (Read 599 times)

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[bb] City Gen by killwood [ 1+ years ago ]
« on: June 29, 2017, 12:28:39 AM »
Title : City Gen
Author : killwood
Posted : 1+ years ago

Description : Sorry I didnt comment the code but it is easy to understand

- under the case you will put your buildings instead of prims

I hope this helps someone at least!


Code :
Code: BlitzBasic
  1. ; City Gen,created by Killwood 04
  2.  
  3. Graphics3D 800,600
  4.  
  5. SetBuffer BackBuffer()
  6.  
  7. Global camera=CreateCamera()
  8.  RotateEntity camera,90,0,0
  9.  PositionEntity camera,0,90,0
  10.  
  11. light=CreateLight()
  12.  RotateEntity light,0,90,0
  13.  
  14. ;Create plane
  15.  ;plane=CreatePlane()
  16.  
  17. SeedRnd MilliSecs()
  18.  
  19. For x = 0 To 30
  20.  For y = 0 To 49
  21.  
  22.   Read map
  23.  
  24.    If map = 1
  25.  
  26.     dice = Rand(0,1)
  27.  
  28.     Select dice
  29.  
  30.      Case 0
  31.       cube = CreateCube()
  32.       PositionEntity cube,y * 10,0,x * 10
  33.    
  34.      Case 1
  35.       sphere = CreateSphere()
  36.       PositionEntity sphere,y * 10,0,x * 10
  37.  
  38.     End Select
  39.  
  40. EndIf
  41.  
  42.  Next
  43. Next
  44.  
  45. While Not KeyDown( 1 )
  46.  
  47.  MoveCamera()
  48.  RenderWorld
  49.  Flip
  50.  
  51. Wend
  52.  
  53. End
  54.  
  55. Function MoveCamera()
  56.  
  57.  
  58.  If KeyDown( 205 )=True Then MoveEntity camera,1,0,0
  59.  If KeyDown( 203 )=True Then MoveEntity camera,-1,0,0
  60.  If KeyDown( 208 )=True Then MoveEntity camera,0,-1,0
  61.  If KeyDown( 200 )=True Then MoveEntity camera,0,1,0
  62.  
  63.  
  64. End Function
  65.  
  66.  
  67. .map
  68.  
  69.  
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Comments :


Clyde(Posted 1+ years ago)

 Very usefull Buddy! :)Nice one mate!!


 

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