Ooops
May 31, 2020, 08:56:18 PM

Author Topic: OpenB3DMax Roapmap  (Read 11923 times)

Offline Santiago

  • Full Member
  • ***
  • Posts: 215
  • Blitz3d
    • Indiesoft
Re: OpenB3DMax Roapmap
« Reply #45 on: April 22, 2020, 05:53:12 PM »
Hi, now i discover this topic.

is still in develpment?

have a discord server?

im interest in this.

Sorry my english, sometimes my translator google dosent work  :-X

Online markcwm

  • Sr. Member
  • ****
  • Posts: 454
Re: OpenB3DMax Roapmap
« Reply #46 on: April 22, 2020, 11:07:08 PM »
Hi Hardcoal,

All openb3dmax demos are @openb3dmax.docs, I've updated the original post to link to the docs now.

Hi Santiago,

yes, it's still in development but I don't have a lot of time now. No Discord server it's never been big enough for that, the MiniB3D forums have always been used, there's one over on Blitzcoder.org too.

Offline Hardcoal

  • Sr. Member
  • ****
  • Posts: 454
Re: OpenB3DMax Roapmap
« Reply #47 on: April 22, 2020, 11:26:09 PM »
I do understand your great effort and very appreciated.
anyway, i was going through the files and i still didn't find any docs..
only code samples..

Ive probably missed it

cheers
Happy New Year

Offline DruggedBunny

  • Jr. Member
  • **
  • Posts: 60
Re: OpenB3DMax Roapmap
« Reply #48 on: April 23, 2020, 12:51:46 AM »
@Hardcoal, markcwm's link there leads to the docs/samples, it's a separate repository:

https://github.com/markcwm/openb3dmax.docs

Offline Hardcoal

  • Sr. Member
  • ****
  • Posts: 454
Re: OpenB3DMax Roapmap
« Reply #49 on: April 23, 2020, 03:51:16 AM »
Oh ok sorry I'm new to github
Happy New Year

Online markcwm

  • Sr. Member
  • ****
  • Posts: 454
Re: OpenB3DMax Roapmap
« Reply #50 on: April 23, 2020, 10:26:01 AM »
Hi Hardcoal,

thanks man!

Yes it's confusing to name it "docs" and then there's no actual command documentation there so I'll make a copy of the doc/commands from openb3dmax.mod.

Offline degac

  • Full Member
  • ***
  • Posts: 158
    • graphio.net
Re: OpenB3DMax Roapmap
« Reply #51 on: May 12, 2020, 08:46:09 AM »
Quick question:
on BlitzMax Vanilla I get this error

Code: [Select]
[C:/BlitzMax150/mod/openb3dmax.mod/newtonb3d.mod/newtonb3d.bmx;23;1]
Build Error: failed to compile C:/BlitzMax150/mod/openb3dmax.mod/newtonb3d.mod/newtonb3d.bmx
PROCESSO COMPLETATO
[ERROR]:ERRORE DI COMPILAZIONE

 Can't find interface for module 'newton.dynamics': Line:23 Col:1
I tried to install NewtonB3D.mod and compile it, but same error.

What am I doing wrong?

Thanks
If there's a problem, there's at least one solution.
www.blitzmax.org

Online markcwm

  • Sr. Member
  • ****
  • Posts: 454
Re: OpenB3DMax Roapmap
« Reply #52 on: May 12, 2020, 03:04:15 PM »
Hi degac,

yes it's my mistake, that module has now been moved to newton.mod because it depends on newton.dynamics, I have recently forked it here newton.mod to add the openb3dmax wrapper implementation by DruggedBunny (previously named newtonb3d) and fix a build error on Linux. Newton only runs in NG as there is a threads issue with Brl.Blitz where it MAVs at runtime.

 

SimplePortal 2.3.6 © 2008-2014, SimplePortal