Blitzmax OpenB3D Roapmap

Started by markcwm, June 23, 2017, 23:43:28

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Santiago

Hi, now i discover this topic.

is still in develpment?

have a discord server?

im interest in this.

Sorry my english, sometimes my translator google dosent work  :-X

markcwm

Hi Hardcoal,

All openb3dmax demos are @openb3dmax.docs, I've updated the original post to link to the docs now.

Hi Santiago,

yes, it's still in development but I don't have a lot of time now. No Discord server it's never been big enough for that, the MiniB3D forums have always been used, there's one over on Blitzcoder.org too.

Hardcoal

I do understand your great effort and very appreciated.
anyway, i was going through the files and i still didn't find any docs..
only code samples..

Ive probably missed it

cheers
Code

DruggedBunny

@Hardcoal, markcwm's link there leads to the docs/samples, it's a separate repository:

https://github.com/markcwm/openb3dmax.docs

Hardcoal

Oh ok sorry I'm new to github
Code

markcwm

Hi Hardcoal,

thanks man!

Yes it's confusing to name it "docs" and then there's no actual command documentation there so I'll make a copy of the doc/commands from openb3dmax.mod.

degac

Quick question:
on BlitzMax Vanilla I get this error

[C:/BlitzMax150/mod/openb3dmax.mod/newtonb3d.mod/newtonb3d.bmx;23;1]
Build Error: failed to compile C:/BlitzMax150/mod/openb3dmax.mod/newtonb3d.mod/newtonb3d.bmx
PROCESSO COMPLETATO
[ERROR]:ERRORE DI COMPILAZIONE

Can't find interface for module 'newton.dynamics': Line:23 Col:1

I tried to install NewtonB3D.mod and compile it, but same error.

What am I doing wrong?

Thanks
If there's a problem, there's at least one solution.
www.blitzmax.org

markcwm

Hi degac,

yes it's my mistake, that module has now been moved to newton.mod because it depends on newton.dynamics, I have recently forked it here newton.mod to add the openb3dmax wrapper implementation by DruggedBunny (previously named newtonb3d) and fix a build error on Linux. Newton only runs in NG as there is a threads issue with Brl.Blitz where it MAVs at runtime.