Sprites from photos

Started by Pfaber11, June 07, 2022, 09:07:53

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Pfaber11

Hi I may not be much of an artist but I can use a camera. Started making sprites from photos. Not too difficult and I'm getting some nice results. Been meaning to try this for ages and pleased I did. Photogrammetry would be awesome if I could get some
By decent models from it.
Windows 11 home edition
PureBasic 6.20 and AppGameKit studio
ASUS Vivo book i5 15 16gb ram 512gb ssd
ASUS Vivo book i3 15 16gb ram 256gb ssd
HP Desktop; AMD 6700 A10 16GB ram 2 GB graphics card windows 10

Pakz

https://huggingface.co/spaces/dalle-mini/dalle-mini

Creative art is being automated at a high speed. The link above (if it has not been slashdotted yet) is a ai artist. It can draw anything you type it. The technology is new. In a couple of years anyone can probably create the entire art for any (2d) game.

Derron

#2
The Dalle-Mini neural network seems to be based on a biased training set :D

"sexy lady"
-> generated 9 pictures of women - all black haired

It cannot generate faces (they are all "smudged" and "twirled").
Some have 4 legs ... which indicates the "checker" network is not working as it should (generative networks have "checkers" who then would eg say "I see a sexy lady" or "would classify as a tree/dog/apple/...").

Would be interesting to check with the Nvidia model they have shown last week - but for reasons they banned certain search words (albeit "sexy lady" for me can still be "non adult stuff" - nobody says I wanted to see boobs or so --- which btw was also not to see in the dalle-model). So I could not compare there.


Edit:
"Cartoon Cowboy on a horse":


I see some interesting stuff there ... but then had a really important thing in mind - something these things lack: consistency.
Imagine you want the AI to generate sprites for your game ... how would you make the generated stuff be consistent in style? As if "the same artist drew them" ?
You could train your own model - so it emulates a certain "artist style" but I guess here this is not done yet.

Think it would be interesting to mix with other networks - where you upload an "artist style" image ... and your "target image" and it redraws the target image in a similar style than the artist image.


bye
Ron

Pfaber11

Took a look and maybe in the future.
Windows 11 home edition
PureBasic 6.20 and AppGameKit studio
ASUS Vivo book i5 15 16gb ram 512gb ssd
ASUS Vivo book i3 15 16gb ram 256gb ssd
HP Desktop; AMD 6700 A10 16GB ram 2 GB graphics card windows 10

Pakz

#4
@derron
These 'brains' are improving at a fast pace. Dall e 2 can generate complete sprite and tile sets. I have seen come by on twitter(#dalle2) It can use a uploaded image to base its generation on. Maybe dalle mini too? Not checked yet. But dall e 2 is in closed testing now. I think it is just a matter of months or maybe a couple of years before correctly animated sprite sheets are possible?

Edit: I noticed someone writing. That a illustration can cost 500 dollars. With this context creation method you may only need to do some minor editing. And be done. Opencodex might change coding a lot too soon.

Pfaber11

#5
These are my first ones and I think it shows promise . I'm gonna use blender as before to model as I can't find a solution for that .
Windows 11 home edition
PureBasic 6.20 and AppGameKit studio
ASUS Vivo book i5 15 16gb ram 512gb ssd
ASUS Vivo book i3 15 16gb ram 256gb ssd
HP Desktop; AMD 6700 A10 16GB ram 2 GB graphics card windows 10

Derron

I would strongly suggest to NOT use commercial products ... shape, logos ... they most probably are trademarked.


bye
Ron

Pfaber11

#7
yes I see what you mean.
I'm gonna have some cool graohics for my next game
The transparancies have not worked for SB but they do in the browser. I believe.
Windows 11 home edition
PureBasic 6.20 and AppGameKit studio
ASUS Vivo book i5 15 16gb ram 512gb ssd
ASUS Vivo book i3 15 16gb ram 256gb ssd
HP Desktop; AMD 6700 A10 16GB ram 2 GB graphics card windows 10