October 20, 2021, 04:45:17

Author Topic: Old VISTAPRO - renderings a bit quicker these days!  (Read 893 times)

Offline 3DzForMe

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Old VISTAPRO - renderings a bit quicker these days!
« on: March 01, 2020, 09:02:24 »
Does anyone recall old VISTAPRO on the Amiga - oh, the hours it used to take to render a pretty good mountain range.

For a while.... I've been intrigued about creating a racetrack, kinda stuntcar racer style, simply from a .tcx file (GPS co-ords with lat, long and altitiude).

Had a brief stroll around Cadwell park yesterday, it was pretty bracing in the old wind chill. Thankfully the rain stayed off.

Quite pleased with the results, an old Blitz3D project is used to import and parse the data. Then, AGK takes the greyscale map and works its heightmap magic on it:--


Offline Qube

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Re: Old VISTAPRO - renderings a bit quicker these days!
« Reply #1 on: March 01, 2020, 09:10:25 »
Does anyone recall old VISTAPRO on the Amiga - oh, the hours it used to take to render a pretty good mountain range.
I remember very well how slooooow it was, lol. I was amazed at what it did though so the wait was worth it ( back in the day ).

Neat project you've go going there :)
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Mac mini (2020 ), M1 SoC, 8 GB LPDDR4, 512GB NVMe 
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Until the next time.

Offline 3DzForMe

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Re: Old VISTAPRO - renderings a bit quicker these days!
« Reply #2 on: March 01, 2020, 19:39:05 »
Cheers Qube, slowly cutting my teeth with AGK, in fact..... So slowly cutting my teeth I dipped back into B3D for the heightmap malarky.
AGK is purty cool  8)

 

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