October 20, 2021, 04:38:51

Author Topic: DrawCalls 3d visuals  (Read 568 times)

Offline iWasAdam

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DrawCalls 3d visuals
« on: May 17, 2021, 11:20:58 »
There has been a lot of talk about FPS and renderers and 'why is my... so slow'

The simple answer isn't simple, but is a trade off between cpu and gpu. every call from the cpu to the gpu costs.

Here's is the best description both explaining and showing what these things are and how they actually work :)


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