Sprites from photos

Started by Pfaber11, June 07, 2022, 09:07:53

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Pfaber11

Hi I may not be much of an artist but I can use a camera. Started making sprites from photos. Not too difficult and I'm getting some nice results. Been meaning to try this for ages and pleased I did. Photogrammetry would be awesome if I could get some
By decent models from it.
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Pakz

https://huggingface.co/spaces/dalle-mini/dalle-mini

Creative art is being automated at a high speed. The link above (if it has not been slashdotted yet) is a ai artist. It can draw anything you type it. The technology is new. In a couple of years anyone can probably create the entire art for any (2d) game.

Derron

#2
The Dalle-Mini neural network seems to be based on a biased training set :D

"sexy lady"
-> generated 9 pictures of women - all black haired

It cannot generate faces (they are all "smudged" and "twirled").
Some have 4 legs ... which indicates the "checker" network is not working as it should (generative networks have "checkers" who then would eg say "I see a sexy lady" or "would classify as a tree/dog/apple/...").

Would be interesting to check with the Nvidia model they have shown last week - but for reasons they banned certain search words (albeit "sexy lady" for me can still be "non adult stuff" - nobody says I wanted to see boobs or so --- which btw was also not to see in the dalle-model). So I could not compare there.


Edit:
"Cartoon Cowboy on a horse":


I see some interesting stuff there ... but then had a really important thing in mind - something these things lack: consistency.
Imagine you want the AI to generate sprites for your game ... how would you make the generated stuff be consistent in style? As if "the same artist drew them" ?
You could train your own model - so it emulates a certain "artist style" but I guess here this is not done yet.

Think it would be interesting to mix with other networks - where you upload an "artist style" image ... and your "target image" and it redraws the target image in a similar style than the artist image.


bye
Ron

Pfaber11

Took a look and maybe in the future.
HP 15s i3 1.2 upto 3.4 ghz 128 gb ssd 16 gb ram 15.6 inch screen. Windows 11 home edition .  2Tb external hard drive dedicated to Linux Mint .
  PureBasic 6 and AppGameKit studio
ASUS Vivo book 15 16gb ram 256gb storage  cpu upto 4.1 ghz

Pakz

#4
@derron
These 'brains' are improving at a fast pace. Dall e 2 can generate complete sprite and tile sets. I have seen come by on twitter(#dalle2) It can use a uploaded image to base its generation on. Maybe dalle mini too? Not checked yet. But dall e 2 is in closed testing now. I think it is just a matter of months or maybe a couple of years before correctly animated sprite sheets are possible?

Edit: I noticed someone writing. That a illustration can cost 500 dollars. With this context creation method you may only need to do some minor editing. And be done. Opencodex might change coding a lot too soon.

Pfaber11

#5
These are my first ones and I think it shows promise . I'm gonna use blender as before to model as I can't find a solution for that .
HP 15s i3 1.2 upto 3.4 ghz 128 gb ssd 16 gb ram 15.6 inch screen. Windows 11 home edition .  2Tb external hard drive dedicated to Linux Mint .
  PureBasic 6 and AppGameKit studio
ASUS Vivo book 15 16gb ram 256gb storage  cpu upto 4.1 ghz

Derron

I would strongly suggest to NOT use commercial products ... shape, logos ... they most probably are trademarked.


bye
Ron

Pfaber11

#7
yes I see what you mean.
I'm gonna have some cool graohics for my next game
The transparancies have not worked for SB but they do in the browser. I believe.
HP 15s i3 1.2 upto 3.4 ghz 128 gb ssd 16 gb ram 15.6 inch screen. Windows 11 home edition .  2Tb external hard drive dedicated to Linux Mint .
  PureBasic 6 and AppGameKit studio
ASUS Vivo book 15 16gb ram 256gb storage  cpu upto 4.1 ghz