October 28, 2021, 15:11:53

Author Topic: NaaLaa and Raycasting  (Read 376 times)

Offline tinblue

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NaaLaa and Raycasting
« on: June 24, 2021, 16:46:32 »
Has anyone looked at NaaLaa before? It's way over it's prime and no-longer gets any updates nor maintains a healthy community of users but what attracted me to it was how easy it was to make games using Raycasting and even Doom like map generation. It even comes with a useful Raycast level editor.

Can anyone recommend anything that's a bit more popular that I can easily create old school raycast/billboarding style pseudo 3D?

« Last Edit: June 24, 2021, 16:48:34 by tinblue »

Offline GW

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Re: NaaLaa and Raycasting
« Reply #1 on: June 24, 2021, 18:15:47 »
There was a guy [Tophat Demon] who made a full raycaster game in Naalaa, and later made a sequel in Blitzmax.
The naalaa game was called 'Total Invasion' and the Blitzmax version was called  'Total Invasion II'.
The sourcecode for both should be available with the games.  With modern graphics cards, It's better performance wise to emulate the raycasting with 3d and primitive quads.  I would recommend Blitzmax with the Openb3d module.   

Here is an example of a raycast dungeon you can use a start point.

Offline Aurel

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Re: NaaLaa and Raycasting
« Reply #2 on: June 24, 2021, 18:23:03 »
maintains a healthy community of users
so probably former users are sick  ;D
maybe you should ask assmaster
From time to time i am in contact with author on facebook.
« Last Edit: July 06, 2021, 15:59:14 by Aurel »

Offline Baggey

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Re: NaaLaa and Raycasting
« Reply #3 on: July 09, 2021, 20:40:58 »
Do you have anything todo with PURE complicated BASIC!?  PB for short. ::)
Currently Running a PC that just Aint fast enough!?
ZX Spectrum 48k, NEXT, C64, ORIC Atmos 48K, Enterprise 128K, The SID chip.

Jesus was only famous because of his DAD.    Resistance Is Futile! The code will be assimulated!


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